A couple of weeks ago, a release candidate for Android Studio 1.0 rolled out to the Canary development channel to allow users a chance to poke and prod at it before an official launch. The serious issues have been worked out and Android Studio has been given its first official release to the stable channel. Alongside the title change, Android Studio has also been declared the "official Android IDE." ADT with Eclipse is still available, but is no longer considered to be in active development.
Looking to create a more versatile and powerful build system for Android developers, Google has been working on what is currently called "New Build System," a tool that aims to (one day) replace, unify, and build upon the functionality of Eclipse's ADT and Ant build systems.
While the new build system is still in very early stages (just reaching build 0.1 today) and not yet ready to build ship-able apps, it's already proving useful.
- Danny Holyoake
- Zhe Xi Ooi
- Marc Zdon
- Dennis F Heffernan
- Melvin Blokhuijzen
- Brett Glisson
Congratulations - you will be contacted for your information in the near future!
The Android developers' tools team, headed by the usual suspects Xavier Ducrohet and Tor Norbye, led a session at I/O 2012 today dedicated to improvements and new features coming to the tools devs use to make apps - ADT for Eclipse and SDK Tools.
Everything they showed took around an hour of nonstop talking, arm flailing, and cracking jokes about the French, but among all the new goodies one prominently stood out - multi-configuration editing.
In a Bluetooth SIG listing (a trade certification group), LG has officially confirmed the existence of the E970 and LS970. The former is possibly headed for AT&T (it has AT&T GSM and LTE bands - which could mean Rogers as well) and is packing a quad-core Qualcomm S4 Krait chip, complete with the latest Adreno 320 GPU goes toe-for-toe with the Galaxy SIII in GLBencmark. The 1280x768 resolution is something of an oddity - why the extra 48 pixels?
Honeycomb sources are being worked on.
To help Android developers automate some things and catch certain errors early on, the Android Tools team is pushing ahead with a new dev tool called Android Lint. Android Lint will be available in the next release of ADT (16) and Tools (r16).
If you're not familiar with the "lint" paradigm, a lint tool generally helps you validate your code using a certain set of rules in order to avoid common pitfalls.
The Android 4.0 API that was released together with the unveiling of the Galaxy Nexus also brought us, developers, ADT 14 and SDK Tools r14, which quite a few people started having problems with almost immediately. The tools were released in an incomplete state based on my experience with ADT 14-preview, as some serious and known bugs weren't fixed when 14-final came out. I have a feeling the ICS event kind forced the corresponding ADT/tools 14 release and prompted Google to roll it out in what I consider a broken state (many reported crashes, broken Logcat, etc).
We, Android developers, spend our days staring at a computer screen, most likely at one of Eclipse's windows. Eclipse is an amazing IDE in theory, but it never quite feels complete and polished, mostly due to the fact that it's powered by open source enthusiasts and is based almost entirely on plugins (if you want to get it to do anything useful, that is).
Being Android developers, the plugin we are using every day is ADT - Android Development Tools, written by Google engineers, mostly @tornorbye and @droidxav who I've been conversing over twitter lately and annoying with filing numerous ADT bugs (hi, if you're reading!).
The moment we've been waiting for so many months - it's finally here! I can hardly contain my excitement as I'm writing this, but both Gingerbread and the Samsung Nexus S were officially announced 30 minutes ago. As expected, the new OS bears the version number 2.3 and brings updates to the SDK and the NDK as well SDK tools and the Eclipse ADT plugin.
As expected, a lot of the OS improvements are under-the-hood, which will result in better gaming, responsiveness, and overall Android experience.