Google is currently pushing out a quick follow-up update (v3.8.17) to the new Play Store (v3.8.15) that rolled out a couple of days ago. 3.8.15 brought significant under-the-hood changes, such as support for gift card redemption and wishlists, but 3.8.17 seems to be just a minor bug fixer. I have absolutely no clue right now what problems it resolves, and decoding the apk to compare with the previous version didn't really shine a light in any helpful way.
After dropping source code for the Wi-Fi Galaxy Tab 7.0 Plus (along with the Galaxy Note 10.1 and Tab 10.1) just last week, Samsung is once again providing eager developers with something to play with over the weekend, releasing kernel source code for T-Mobile's variants of both the Galaxy Note and the Galaxy Tab 7.0 to their Opensource download center.
Both packages carry source code for their respective devices' Ice Cream Sandwich-powered kernels.
We saw a video yesterday of a Samsung Galaxy S III running Android 4.1 Jelly Bean, with a revamped notification bar and access to Google Now. Fast forward 24 hours, and you can now get hold of that firmware yourself to try it out on your very own Galaxy S III.
And a few earlier ones:
- Google Play Store Update 4.9.13 Adds Material Design App And Content Pages [APK Download]
- [Update #2: 4.8.22] Latest Google Play Store 4.8.22 With PayPal Support, Simplified App Permissions, Bigger Buttons, And More [APK Download]
- Download: Latest Google Play Store 4.6.16 / 4.6.17 With Batch App Install, New 'Require Password' Option, Tweaked UI, Forced Self-Update, And More [Updated]
- Download: Latest Google Play Store 4.5.10 With Shared Play Store Activity, IAP Indicator, And More
A new Google Play Store update v3.8.15 has just started rolling out to Android devices.
"Wait, didn't the Rezound just get an OTA update to build 4.03.605.1?" is something you may be asking yourself right now. And the answer to that is yes. Yes it did. We assume that build was some sort of soak test, however, as it hasn't actually started rolling out en masse just yet, and Verizon has been completely silent about the whole thing.
But this build is one more. Point one more, to be exact; so...
Script Kitty has actually been around for a while, but after receiving its 2.0 update last week, it's now a serious contender for one of those must-have apps (at least for anyone with an ssh-enabled server). I downloaded and set it up in a matter of a few minutes (including generating an RSA key for key-based auth and adding said key to a few Linux servers), and now have a stupid easy way of doing certain things very quickly without having to even resort to ConnectBot.
For most people, you can probably pull a 3G/4G connection of a few megs. Alternatively, if you're somewhere with WiFi (such as at home), you can probably pull a few more megs. But the two are mutually exclusive - that is, if you're using one, you can't be using the other. Or rather, they were - because now, thanks to Super Download, you can run both simultaneously.
Obviously, the app could provide you with some pretty impressive speeds, but it's still in the early beta stages.
MyColorScreen is a site where Android enthusiasts can show off the sometimes stunning UIs they design with various apps and mods. Most of what you come across on the site is fairly predictable; a different widget here and a custom wallpaper there. Although, on occasion someone creates something truly wonderful, and the new PIE UI from AdamF is definitely one of those.
It looks like owners of AT&T's Inspire 4G should be expecting an OTA update any time now – HTC posted a notice to their support site earlier indicating that an update carrying software build 3.20.502.2 would begin rolling out July 31, 2012 (today).
The update, which AT&T recommends setting aside about 20 minutes for, brings just a few new features and a small handful of fixes/enhancements. New features include HTC Sense 3.0, "Task Manager," and AT&T Address Book.
When crowd-favorite zombie shooter Dead Trigger decided to drop its price from $0.99 to free, citing concerns over piracy, the tech world renewed its interest in an age-old debate: how bad is piracy for developers? Of course, any lost sale is money out of a developer's pocket (though it's important to distinguish between downloads and lost sales). However, the question should and needs to be answered: just how bad is the piracy problem on Android?