When crowd-favorite zombie shooter Dead Trigger decided to drop its price from $0.99 to free, citing concerns over piracy, the tech world renewed its interest in an age-old debate: how bad is piracy for developers? Of course, any lost sale is money out of a developer's pocket (though it's important to distinguish between downloads and lost sales). However, the question should and needs to be answered: just how bad is the piracy problem on Android?
Zombies Vs. Knights
Dead Trigger provides an interesting starting point. The developer, Madfinger, notes that its previous game Shadowgun experienced a rather high level of piracy when priced at $8.



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