To say that DLC is a growing problem would be an understatement. Of the last five games I've reviewed for this site, all of them have had some form of in-app purchases to expand the game or unlock content. Sometimes it's awful, sometimes it's not so bad, but all of them guarantee you only get most of a game. A new service called Pocket Change, however, wants to let game developers charge on a per-play basis. This is beyond scummy.
Going From Bad...
Back before DLC became a common term amongst gamers, we still paid for extra content. Whether we called them "expansion packs", "map packs", or "Pokemon Every Color Of The Friggin' Rainbow", we would pay money for new content to extend games we enjoyed.



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