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This small change could help with poor framerates in games on Chromebooks

A new change may make slow games feel a lot more responsive

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Chromebooks are no ordinary machines: they're powered by Google's Chrome browser, offering a speedy, simple, and secure web surfing experience. The experience is also a lot more versatile than its "Chrome OS" moniker implies, leveraging a slew of virtualization technologies so you can enjoy using Android and desktop Linux apps on your Chromebook. The added security benefits from virtualization comes at a penalty of less efficiency — Google's implementation is no exception. Thankfully, Google has been working hard to mitigate the performance hit, and in a future update, Android games will start running even more smoothly.

As we know, the source code for Android 4.0 "Ice Cream Sandwich" is going to be published fairly soon, which means developers of all trades will be able to download, modify, and compile it into ROMs. A few great examples of this are handset manufacturers (SE, Motorola, HTC, etc) working on incorporating ICS into new and existing devices as well as CyanogenMod developers merging the source with all the awesome modifications they've added into CM so far.

If you're like most Android users, you may run into slight space issues when it comes to available internal storage for apps. The daunting task you face, then, is to go through each of your apps and locate the major megabyte offenders. What a pain.