The Nexus Q has had a tough life so far – that goes without saying. Things just got a little worse for the handful of us that use (and enjoy) the Q though – Google has seemingly sliced streaming support from the latest Play Music update, further reducing the impact of the Q's admittedly very limited use case.
In Jelly Bean, you can not only figure out exactly which app caused a notification by long-pressing it and selecting App Info - you can actually disable notifications on a per-app basis altogether. That, my friends, is not just a slap in Airpush's face - it's a swift kick in its private parts.
This is exactly how it's done, in case you wanted a demonstration:
Have you been annoyed by the "SmartSync" battery-saving feature found on HTC's newest phones? If you're not familiar with this aspect of Sense 4.0, that might make, well, sense. HTC has been fairly quiet about how exactly its battery optimizations in Sense work, but SmartSync is a big part of it, especially when it comes to saving juice overnight.
All Sense 4 phones (HTC One X, XL, S, V and EVO 4G LTE) utilize this feature to reduce battery consumption in the wee-hours, specifically from 12AM to 7AM. After 15 minutes of inactivity (no emails, screen off, etc.) in this time frame, Sense 4 phones go into "SmartSync" mode - deactivating all data connections and turning off sync.
While tonight's event positively overloaded us with details about Ice Cream Sandwich, there were some features that didn't make the cut - Android engineer Dan Morrill has spilled the details on even more awesome features we can expect from the latest version of Android, posting a brief message about them on Google+. Unfortunately we don't have screen shots of these features, but we can discuss what information we do have, feature-by-feature.
One of the most impressive features that we didn't get to see tonight is the ability to completely disable apps. Essentially this spells an end to resource-hogging bloatware, since users can keep individual apps from ever running, opening tasks, or using resources.
Paid app models have always been fascinating to me - I've even had a TODO sitting around in my post ideas list to explore various methods of distributing software without inundating users too much. Pro features, time trials, disabling ads for money, in-app key unlocks, lite versions, paid-only ones without trials - these are all on the list and all have their pluses and minuses.
This new idea, however, is so radical, brilliant, and crazy compared to the rest that I think it might just work, and I'd like to run it by you to see if I'm not alone. Headcase Games' new action-puzzle game "180" has 2 versions, just like you would expect - a free one with ads and a $1.99 one without.