The final round of Developer Preview images released on Friday left a number of users without root access on their devices, but a lightning fast quick-fix by Chainfire had them back in business the following day. Yesterday, he took to Google+ with a follow-up of how it works and the issues that are making it more difficult to acquire root on the latest version of Android.
Due to increasingly effective security measures and stricter enforcement of SELinux, it seems that many, or possibly all of the available methods for initializing the SuperSU daemon at startup have been rendered ineffective. Read More
On Wednesday, Google teased developers and enthusiasts by officially announcing Lollipop, but chose to delay the release of anything substantial for another two days. Well, we've waited for the obligatory 48 hours, and the SDK is finally available, just in time for the weekend. (Yay?) Developers can finally abandon the interim SDK and move on to the real thing. There's no more pretending 'L' counts as an API Level, Android 5.0 is officially numbered 21. Read More
Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips. Read More
Excitement over products like the Ouya, nVidia's Shield line, and even numerous gamepads proves that gaming on Android has entered the mainstream. Developers have been jumping at the opportunity to build games that work across many of the different operating systems; and thanks to the Cross-Platform SDK, they're able to integrate most of the Play Games services into their products on Windows, Mac, and Linux. Until now, this SDK has lagged behind the SDKs for Android and iOS on one specific feature: real-time multiplayer support. Read More
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction. Read More
Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace. Read More
The Google Play Developer Console has undergone some pretty major changes over the years, including a complete overhaul 2 years ago. While the improvements continue to make for a more powerful and usable tool, some developers still find areas where it could be better. Google's engineers don't have time to build everything for everybody, but a new version of the Google Play Developer API makes it possible to build quite a few things for yourself. Read More
Google's announcement of Android TV made it clear that a final product wasn't ready for store shelves, but it was certainly getting close. While Google is finishing up the software and hardware for an official release later this year, developers have been invited to begin work on their own apps. For most, that means firing up an emulator to test on, but a few have also been granted access to a preview device called ADT-1. Read More
The Google Glass developers are at it again; they keep coming up with new ways to burn through that tiny battery. Today, the Glass Development Kit changelog was updated to detail the addition of USB webcam support for developers looking to add access to views outside of the standard forward-facing perspective. Webcams must be attached via On-The-Go (OTG) cable, and Plug 'n Play isn't supported, so Glass must be rebooted before the attached camera can be recognized. Read More
If you've been dying to start poking around the Android Wear source code, now is the time! Google just posted 4.4W to AOSP. The active development branches are distributed throughout each project repository as kitkat-wear. This is the location where further patches and minor updates will appear. There is are also tags for android-4.4w_r1 (build KTU84Q), which represent the first official release of the platform.
There aren't any repositories for either Dory (LG G Watch) or Sprat (Samsung Gear Live), but we can't be certain if they will appear in AOSP or if the distribution of device specific source code will be left up to the manufacturers.