The long-awaited Carbon for Twitter app landed on the Play Store a few days ago, but some were of the opinion that it wasn't quite finished yet. This happens in software development. Nothing to be worried about. What should cause worry is if problems persist for months or years at a time (*coughGoogleVoicecough*). On that note, it should be very encouraging that the developers have already rolled out an update that includes a variety of bug fixes.
In a somewhat disappointing turn of events, Adobe has just announced (following their disappearance from the Play Store) an end to development for all their touch apps on Android except Photoshop Touch (Ideas is still alive for iOS users), meaning Adobe has essentially killed their Kuler, Ideas, Debut, Proto, and Collage apps for Android.
In a post to the Creative Cloud Team Blog, Adobe explains that while some of their efforts in "exploring how the creative process can be augmented and enhanced on touch devices" have been successful, others "have been less so." It is for that reason the team is ceasing active development for the apps.
There's no shortage of emulators for older gaming consoles on modern mobile platforms. The latest addition to the list is PPSSPP, a PSP emulator that self-admits to being a work in progress. Of course, there are a couple of things you should know up front: for starters, it's possible this won't last long on the Play Store, since emulators tend to have a pesky problem with legal and policy gray areas.
Looking to create a more versatile and powerful build system for Android developers, Google has been working on what is currently called "New Build System," a tool that aims to (one day) replace, unify, and build upon the functionality of Eclipse's ADT and Ant build systems.
While the new build system is still in very early stages (just reaching build 0.1 today) and not yet ready to build ship-able apps, it's already proving useful.
Tonight, when everyone else is sleeping, the folks over at CyanogenMod are hard at work, as always. The team just announced a brand new addition to the slew of CM releases: M-Series. From now on (provided the community approves), the team will begin rolling out builds that are "a bit more stable" at the beginning of every month. Prior to this initial release of CM10-M1, the group did a "soft freeze of the codebase" in an attempt to stabilize the builds, so these should be more reliable than your average release.
Games on Android continue to get bigger and more elaborate. One of the top developers leading the way in less-than-casual gaming on the mobile platform is Idea Factory (together with Hyperbox Studio). Previously, the company released Spectral Souls, a 1GB RPG for $15 that promised hundreds of hours of gameplay (as any decent RPG would). Today, the similarly priced, and even larger 1.2GB sequel lands on the Play Store: Blazing Souls Accelate.
I've written more than a few of these giveaways for products covering just about every aspect of Android development, and written by dozens of authors. But this one... well, this is special, because it's a series of LiveLessons from none other than former Android Police contributor Ian Clifton.
- Michael Pardon
- Tania N
- Alex (Dupree?)
- Mario II Valenzuela
- Jeff Miller
- Keyz Karanza
- CHRIS S
Congratulations, guys - all of you will be contacted for your information in the near future!
When we last left our heroes, AIDE was just released on the world, to the excited cries of developers who liked the idea of writing and testing their apps on the same device, but still probably couldn't replace their desktop development rig with a tablet. However, the app has been steadily making improvements and, as of the newest version (1.0.1), it's out of beta and will be moving to a freemium model.
It seems like most books on developing for Android are geared towards beginners and those who are accustomed to developing for other platforms or using other languages, while fewer help you put that extra layer of polish and shine on your app. With hundreds of thousands of apps already on the market for you to compete with, that's exactly what you need: something to kick your app up a notch or two.
Following up on the huge success of Great Little War Game, Rubicon Development has officially released the game's sequel: Great Big War Game.
Like its predecessor, GBWG is a 3D turn-based strategy game with a "unique comical style." Indeed, the series' art style is unique and fun, adding a lighthearted vibe to a game that encourages players to "spread mayhem and destruction." The game also has an easy-to-grasp control scheme, relying primarily on tap and swipe actions.