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development

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The Google Play Services v8.1 SDK Is Now Available, Includes A Few Enhancements And A Couple Breaking Changes

The rollout for Google Play services v8.1 is complete and now it's time to open the floodgates for developers to begin working with some of the changes. When new versions come out, it's fairly common for Google to hold back a few extra details to be announced after the rollout has completed. This time around, there are improvements for the Maps API, Nearby API, and App Invites. The previously announced Play Games Play Stats API has been added, and Google has advice on properly handling Android 6.0 permissions. There are also a couple of minor breaking changes that have to be dealt with too.

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[Update: Added r15 - r18] AOSP Developer Changelog Posted For v5.1.1_r3 (LMY48B) To v5.1.1_r14 (LMY48M)

T-Mobile began rolling out security-centric updates to Nexus devices yesterday. As we already know, there aren't any big changes due out in this release, but Google has pushed the latest code up to the Android Open Source Project (AOSP) for the world to see. As usual, we've put together a changelog for easy reading.

Updates for T-Mobile devices are built from a dedicated branch in AOSP with custom code to support the Wi-Fi calling feature. As it turns out, the list of changes for this update to LMY48M closely resembles the r6 to r9 update from last month, otherwise known as the update that (mostly) fixed Stagefright.

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Play Games Service Preparing To Add New Event Tracking Reports, Player Stats API, And Repeating Quests

Building a good, profitable game these days is more challenging than ever. Players are more demanding, business models require more creativity (at least they should), and there are plenty of competitors that are just as desperate to hold the attention of players for as long as possible. Since users are all over the world and generally don't point a camera at themselves while they play, the hardest part is actually figuring out what works and doesn't work for them. Google Play Games is trying to help with that by launching some very informative tools that can help make player behavior a little easier to understand.

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Android M Begins Locking Down Floating Apps, Requires Users To Grant Special Permission To Draw On Other Apps

 

Floating apps have become emblematic of Android's unique flexibility and range. No other mobile OS allows non-system apps to directly interact with users and overtake the screen while another app is supposed to be in the foreground. This capability allows for a powerful and customizable user experience, but it can also quickly become a problem if an app is poorly implemented or its developer abuses this privilege for malicious purposes.

Android 6.0 Marshmallow is setting some new rules for drawing on the screen. Starting with Developer Preview 3, apps targeting API 23 (or above) will have to ask users to grant permission for them to draw on top of other apps.

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Unreal Engine v4.9 Released With A Gargantuan Number Of New Features And Improvements

When the developers of Unreal Engine ship an update, they mean business. Version 4.9 was released late yesterday and its changelog is remarkably lengthy. Seriously, it's 36,950 words long and has 74 images, about a third of which are animated. It's basically the War And Peace of changelogs.

There are far too many things in this update to cover here, so game developers might want to check out the changelog in all its monumental glory. However, the list of Android-related items is a little more tenable and might be interesting to those who don't make a living (or hobby) out of building games.

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Google Releases Android Auto Desktop Head Unit, A Fully Operational Emulator For Auto App Development

One of the biggest challenges to creating good apps for Android Auto has been actually testing the experience. Many independent developers can't afford to purchase brand new cars with Auto built-in, and aftermarket head units won't fit in most recently manufactured cars without heavy modification, and most of those units aren't very good anyway. When the Auto SDK came out, it included simulators that could be used for basic testing of just the messaging and media browser interfaces, but even these weren't good substitutes for the real thing. Today, Google released the Android Auto Desktop Head Unit, a functioning implementation of the Android Auto platform that runs right on a desktop or laptop.

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InBrief
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Android M AOSP Changelog Posted For Preview 2 And Preview 3

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Google Play Services v7.8 Completes Rollout, Adds New Mobile Vision API With Face Detection And Barcode Reader, Improves Cloud Messaging With Priority And Localization

It has been almost a month since Google Play services 7.8 began rolling out to users, and as of yesterday, it is in wide release to everybody. A previous blog post by Google discussed the big new feature for developers would be the Nearby Messages API, but it turns out there are a couple of other additions worth checking out. In a new post on the Android Developers blog, Google announced a new Mobile Vision API with the ability to detect the presence, orientation, and some details of faces when they are in frame on an active camera.

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Android Studio v1.4 Preview 1 Enters Canary Channel With Brand New Theme Editor, Vector Asset Wizard, Performance Monitors, And More

With the official stable release of Android Studio v1.3 a couple of weeks ago, it's time to begin testing the next string of new features. The first preview release of version 1.4 is now in the Canary channel, and it's sporting some big new features. The Android Tools team has been working on the new theme editor first demonstrated in the I/O session titled What's New in Android Development Tools. There are also new performance monitors for GPU and network activity, a vector asset wizard for turning SVG files into XML vector drawables, and a few new lint checks.

Here is the Google I/O session video cued up to the beginning of the theme editor demo at 36 minutes:

Theme Editor

theme-editor

The new theme editor examines the styles in a project and displays visual samples of what controls should look like on a live interface.

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Autodesk Announces Cross-Platform Stingray Game Engine With Extensive 3ds Max And Maya Integration

Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.

Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.

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