Shortly after the new Android Runtime made its grand entrance, I ran a pretty exhaustive (and exhausting) series of performance benchmarks that showed ART wasn't really ready to blow us away. At the time, I opted to avoid the topic of battery life because it is so difficult to test accurately and with unbiased, meaningful results. As it turns out, that was dumb. Yup, so many of you have asked, I finally had no choice but to dive in and run a battery of tests on...well, the battery.
Much of Android's development is done out in the open, which is how several Android developers noticed that a recent commit to the Android Open Source Project master tree would break many of your favorite root apps. This is the result of a newly implemented security feature, rather than an active effort to lock things down on Google's part. Nevertheless, it could result in some inconvenience, so developer Chainfire has taken to his Google+ page to detail what will happen if the change is not reverted before the release of a future version of Android.
If you like to mod your Nexus devices but you're also a fan of tight security, you probably already know BootUnlocker. It's a simple app that allows rooted devices to lock and unlock the bootloader without wiping user data. The developer, segv11, is back with v1.5.1 of this handy little utility. The latest update adds support for the WiFi (flo) and LTE (deb) variants of the 2013 Nexus 7 and the ability to set the tamper flag on the Nexus 4 (mako) and Nexus 5 (hammerhead).
Google has really been on a roll this week with exciting news for developers, such as a pair of new game-related libraries and enhancements to Google+ Sign-in. This time around, Chromecast is getting its turn with a brand new User Experience Guide. Coming just 2 days after some new apps were added to the whitelist, this 4000-word document details the recommended design patterns developers should follow while implementing their own Android, iOS, and web applications.
Today, in a post on the Android Developers Blog, Google announced two new tools that might be of interest to quite a few of the game developers out there. Among the releases is a new open-source 2D physics library called LiquidFun and a Unity plugin for adding Google Play Games support. These releases coincide with the news of additional game categories coming to the Play Store in February, which we covered earlier today.
The odds are against most people in the Android world having heard of TouchDevelop by Microsoft. From the start, it was designed to be used with a small touchscreen interface by hobbyists and intended to ease people into programming. Things haven't changed too much in that department, but the project has grown from its humble beginnings on Windows Phone to supporting iOS, Windows, Mac, and now Android.
The app actually doesn't do very much, it only handles push notifications and acts as a shortcut to the website.
By now you've probably heard about ART and how it will improve the speed and performance of Android, but how does it actually perform today? The new Android Runtime promises to cut out a substantial amount of overhead by losing the baggage imposed by Dalvik, which sounds great, but it's still far from mature and hasn't been seriously optimized yet. I took to running a battery of benchmarks against it to find out if the new runtime could really deliver on these high expectations.