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Android Studio v1.5 Hits Stable Channel With Improved Leak Checking And Some Major Bug Fixes

Android Studio v1.5 just rolled out to the stable channel today and it's absolutely packed with a feature. Truth is this release was mostly focused on bug fixes, performance improvements, and other fine tuning. Of course, for a tool used in professional software development, those certainly aren't bad things. Take a look as Reto Meier explains the changes and trolls teases Android developers with a mystery box that surely must include new language support, or a fully functional theme editor, or... something more likely.

The one notable addition can be found in the Memory Profiler. It's now capable of detecting leaked activities while testing.

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Unreal Engine 4.10 Adds Marshmallow Support, Better Graphics Scaling, Refraction Effects, Web Browser Widgets, Support For Additional Gamepads, And More

The Unreal Engine serves as the core for any number of games across PCs, consoles, and mobile phones alike. When a new version comes out, the changelog is big. Really, really big. Not all of the changes introduced in version 4.10 affect Android, but a solid number of them do.

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Nick Butcher's Plaid App Is A Gorgeous (Open Source) Showcase For Material Design

Nick Butcher (Developer Advocate at Google) recently published the source code for Plaid, an app meant to showcase material design on Android with playful animations, impeccable typography, and a simple, bold aesthetic. The code will provide useful examples for developers, but the app itself is worth keeping installed too - Plaid pulls stories from Designer News, Dribbble, and Product Hunt to serve up design news and inspiration, catered to your preferences.

plaid_demo

Besides more standard material elements, the app has a few unique tricks. Specifically, the toolbar is behind the content rather than lying on top of it, making the scrolling action on the main grid a little more elegant.

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Google I/O 2015 App's Source Code Hits GitHub To Inspire And Educate Android Developers

Google releases an Android app each year providing Google I/O attendees with the schedule for the upcoming conference, and it uses the opportunity to show off how an Android app is supposed to feel. Then a couple months later it releases the source code, providing developers with a look at best practices. The source code for 2015's app has taken longer to arrive than last year's, but at last, it's here.

The Google I/O 2014 app arrived during the pre-Lollipop time when full material design wasn't yet possible on most Android devices due to the lack of the necessary APIs.

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Android Studio v1.4 Passes Into The Stable Channel With Improved Vector Drawable Support, New Theme Editor, Performance Monitors, And More

The first Android Studio v1.4 preview release came out just a short six weeks ago, and now it's moving into the Stable channel, right on schedule. The features remain largely the same as the original v1.4 preview, but a ton of bugs have been fixed and a few of the capabilities have been improved in some awesome ways.

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Google Play Store Increases Maximum APK Size To 100 MB

It's Nexus Eve Day, and let's be honest, nobody is getting any work done because we're reading all of the exciting news about tomorrow's announcements. Your wish list may already be written and tucked beneath your pillow waiting for St. Matias to give it a look. While we await the big event, Google actually has some of its own official news to share today. As it turns out, Google is raising the maximum apk file size on the Play Store from 50 MB to 100 MB.

The change is largely a formality since the file size restriction is an artificial cap.

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The Google Play Services v8.1 SDK Is Now Available, Includes A Few Enhancements And A Couple Breaking Changes

The rollout for Google Play services v8.1 is complete and now it's time to open the floodgates for developers to begin working with some of the changes. When new versions come out, it's fairly common for Google to hold back a few extra details to be announced after the rollout has completed. This time around, there are improvements for the Maps API, Nearby API, and App Invites. The previously announced Play Games Play Stats API has been added, and Google has advice on properly handling Android 6.0 permissions. There are also a couple of minor breaking changes that have to be dealt with too.

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[Update: Added r15 - r18] AOSP Developer Changelog Posted For v5.1.1_r3 (LMY48B) To v5.1.1_r14 (LMY48M)

T-Mobile began rolling out security-centric updates to Nexus devices yesterday. As we already know, there aren't any big changes due out in this release, but Google has pushed the latest code up to the Android Open Source Project (AOSP) for the world to see. As usual, we've put together a changelog for easy reading.

Updates for T-Mobile devices are built from a dedicated branch in AOSP with custom code to support the Wi-Fi calling feature. As it turns out, the list of changes for this update to LMY48M closely resembles the r6 to r9 update from last month, otherwise known as the update that (mostly) fixed Stagefright.

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Play Games Service Preparing To Add New Event Tracking Reports, Player Stats API, And Repeating Quests

Building a good, profitable game these days is more challenging than ever. Players are more demanding, business models require more creativity (at least they should), and there are plenty of competitors that are just as desperate to hold the attention of players for as long as possible. Since users are all over the world and generally don't point a camera at themselves while they play, the hardest part is actually figuring out what works and doesn't work for them. Google Play Games is trying to help with that by launching some very informative tools that can help make player behavior a little easier to understand.

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