Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace.
The Google Play Developer Console has undergone some pretty major changes over the years, including a complete overhaul 2 years ago. While the improvements continue to make for a more powerful and usable tool, some developers still find areas where it could be better. Google's engineers don't have time to build everything for everybody, but a new version of the Google Play Developer API makes it possible to build quite a few things for yourself.
Google's announcement of Android TV made it clear that a final product wasn't ready for store shelves, but it was certainly getting close. While Google is finishing up the software and hardware for an official release later this year, developers have been invited to begin work on their own apps. For most, that means firing up an emulator to test on, but a few have also been granted access to a preview device called ADT-1.
The Google Glass developers are at it again; they keep coming up with new ways to burn through that tiny battery. Today, the Glass Development Kit changelog was updated to detail the addition of USB webcam support for developers looking to add access to views outside of the standard forward-facing perspective. Webcams must be attached via On-The-Go (OTG) cable, and Plug 'n Play isn't supported, so Glass must be rebooted before the attached camera can be recognized.
If you've been dying to start poking around the Android Wear source code, now is the time! Google just posted 4.4W to AOSP. The active development branches are distributed throughout each project repository as kitkat-wear. This is the location where further patches and minor updates will appear. There is are also tags for android-4.4w_r1 (build KTU84Q), which represent the first official release of the platform.
There aren't any repositories for either Dory (LG G Watch) or Sprat (Samsung Gear Live), but we can't be certain if they will appear in AOSP or if the distribution of device specific source code will be left up to the manufacturers.
Google I/O was pretty amazing this year, right? We got the deets on Material design, a preview version of Android L, the formal release of Android Wear, the first manifestations of Android TV and Android Auto, and plenty of other bits and pieces. However, all of that content and all of those developer sessions can take forever to absorb, and professional developers just don't have time for that. Now that all of the videos have been posted, I've combed through every last one to narrow the list down to just the sessions that absolutely can't be missed.
Google's recently launched Android Wear platform had a bit of a rough weekend when it ran into an unexpected snag regarding paid apps – it couldn't install them. It turns out that the behavior could be traced to a Play Store security feature that was responsible for encrypting paid apps to make them more difficult to pirate; but in doing so, it had also made it impossible to extract and install any micro-apps contained within the apk.
Back in KitKat, we were introduced to translucent system bars, which gave app developers the ability to make the navigation and status bars semi-transparent. Reclaiming as much of the screen as possible became an obsession for many fans as they demanded their favorite apps go "full bleed." With Android L, Google is treating us to even more flexibility by allowing developers to set their own color for the status bar, or even turning it completely transparent.
It looks like all of the recent Nexus devices are covered - everything from the 2012 Nexus 7 up through to the Nexus 5. Of course, just because branches have been published for these devices, it is not absolute confirmation that this entire list of devices will receive an official L release.