Early yesterday, Google began pushing the complete source code for Android 5.0 Lollipop to AOSP. The code drop was so large that the operation continued to run through the night and into the following day. But, it is finally done. For those that are determined to compile their own build of Android, it's a good time to get your downloads started. However, for the rest of us that are just interested in a more detailed list of changes than what Google has already shown to us, we can turn to the developer changelog generated by Al Sutton of Funky Android. Read More
Months ago, we posted a rumor about "modular actions" set to come to Google's Search app (now just called Google) along with "Ok Google Everywhere" functionality that would allow users to activate search from anywhere on their device. The latter has already been implemented, but Google is still inching toward the former. With the technically unreleased Google app, the search interface can overlay apps from which it is called, but Google today announced another step forward - the ability to let apps hook into search by accepting voice queries from the user. Read More
Have you felt the call of video game development? Maybe you've seen some game featured in the news and thought, "That sucks, I can do way better." Well, put your money where your mouth is and prove it. StackSocial is giving customers the opportunity to name their own price and pick up two courses offered by Udemy on the topics of game development and design, or pick up two additional courses by beating the average price. Read More
Developers have a lot to look forward to with the latest release of Android, but not everything requires Lollipop to run. With the official release of the SDK for API Level 21, Google also included an updated version of the AppCompat Support Library, which contains back-ported versions of UI controls and other features for use on older versions of the OS. Some of the new libraries were first available with the L Preview SDK, but just about everything has received an update, and there are some additions for the official release. Read More
Update: While the message sent out to developers may be new, as it turns out, the information is not. It repeats what Google said back when it announced the availability of the Android 5.0 SDK. Here's the relevant passage.
Starting November 3rd, Nexus 9 will be the first device available to consumers that will run Android 5.0. Therefore, it is a great time to publish on Google Play, once you've updated and tested your app.
Google is pretty well known for building a fast and (usually) reliable infrastructure that can stand up to just about anything short a certain Nexus launch. This is why it came as no surprise when the tech giant announced its own cloud hosting service during I/O 2012, giving developers a path to tap into some of that power. Since the launch, Google has attempted to make its Cloud Platform product as appealing as possible, but the response has been fairly tepid. Read More
On Wednesday, Google teased developers and enthusiasts by officially announcing Lollipop, but chose to delay the release of anything substantial for another two days. Well, we've waited for the obligatory 48 hours, and the SDK is finally available, just in time for the weekend. (Yay?) Developers can finally abandon the interim SDK and move on to the real thing. There's no more pretending 'L' counts as an API Level, Android 5.0 is officially numbered 21. Read More
Developers won't have to put up with that junky "preview" SDK much longer. In just two days (October 17th) the final Android 5.0 SDK will be available for download in the SDK manager.
Back in June, Google announced Android was destined to gain 64-bit support in the coming L release. A few weeks later, Revision 10 of the Native Development Kit (NDK) was posted with support for the three 64-bit architectures that would be able to run the new version of Android: arm64-v8a, x86_64, and mips64. As we close in on the official release of Android L, Google has updated the NDK to revision 10b and added an emulator image developers can use to prepare their apps to run on devices built with Intel's 64-bit chips. Read More
Whenever we post a story about a new app or game that has had a considerable delay in coming from iOS to Android, we get commenters asking us what took so long, or even saying that they won't download it because of the delay. We get it, and it's no less frustrating on our side. But despite Android's market share and sales dominance, developers continue to prioritize iOS. Various studies and statistical presentations say (with increasing repetition) that this is because people spend more money on the App Store than on the Play Store. Read More