The other half of Google's Play Store policy changes looks to be going into effect alongside the new in-app purchase price ranges. Developers who have added their addresses to the dev console will now see them posted on the public Play Store page for all to see. This bit of info is in the expanded information section with the changelog and IAP prices. It's currently only showing up in the Android client, but the web store probably won't be far behind.
Though Google officially announced Android Auto back at Google I/O, we didn't get to see much of the car initiative at the show itself. A recent update to the Developer.Android.com page shows off a lot more of the system, primarily in how the usual Android apps on a phone interact with a dash unit in a car or truck. The updated page includes screenshots of the app launcher (such as it is), Google Play Music, and some basic menus.
Developers are understandably upset about the new requirement that they provide a publicly visible address for paid apps in Google Play, but another interesting (and much more positive) tidbit has surfaced in relation to that change. The developer of the GoneMAD Music Player contacted Google to ask about the new policy. In addition to confirming address requirement, Google support says the Play Store will also start listing in-app purchase price ranges.
Google is set to institute a new policy in the Play Store, and it has some developers up in arms. A message in the developer console (seen below) has appeared asking developers to add a physical address to their account profile. For those offering paid apps and in-app purchases, this is mandatory as of September 30th. Failing to do so could result in Mountain View pulling the apps.
If you're a Norwegian Android developer, you might want to consider attending JavaZone, an independent Java programming and development conference being held in Oslo from September 9th through the 11th. If you're not, you can still enjoy this parody trailer for the event posted to the group's YouTube page. If you're at work or in public, heads up: the video below has some mild swearing.
To get all the in-jokes here you'd probably need a programming undergrad degree, a passing knowledge of George R.
Today, the CEO of Unity Technology David Helgason announced a collaboration with Intel to add x86 support to the company's wildly popular Unity 3D game engine. The news was presented during the keynote speech at the Unite 2014 game developers conference alongside announcements for upcoming support of Samsung's Smart TVs and Google's Android TV.
Helgason delivered the information pretty quickly, but it's not the kind of thing that requires a long introduction.
Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace.
Amazon is making it a little easier for devs to put out bug-free apps on its Android Appstore with the new Live App Testing feature. Taking advantage of this capability lets you roll an update out to a limited group of testers who hunt for bugs and send usage data back. It's a little more locked down than Google's Play Store beta program, but that might be preferable sometimes.
The Google Play Developer Console has undergone some pretty major changes over the years, including a complete overhaul 2 years ago. While the improvements continue to make for a more powerful and usable tool, some developers still find areas where it could be better. Google's engineers don't have time to build everything for everybody, but a new version of the Google Play Developer API makes it possible to build quite a few things for yourself.
Google's announcement of Android TV made it clear that a final product wasn't ready for store shelves, but it was certainly getting close. While Google is finishing up the software and hardware for an official release later this year, developers have been invited to begin work on their own apps. For most, that means firing up an emulator to test on, but a few have also been granted access to a preview device called ADT-1.