Yesterday Google launched an early access preview of Android Studio, an integrated development environment (IDE) for Android based on IntelliJ IDEA. This one-stop shop for coding, compiling, and testing includes all the standard Android SDK tools, plus build support, quick fixes, tools to catch major coding flaws, and a preview window. The Android Developer Tools session at Google I/O went into massive detail on the new project. The 53-minute session is embedded below, in case you couldn't make it.
In our review of the Pebble SmartWatch, we only had two complaints about the software: a lack of apps, and a lack of utility. The second point stems from the fact that the Pebble can only receive alerts from your phone, and it can't send information back. Both issues have now been addressed by the Pebble SDK. Developers have been cranking away on watch apps for some time, but the latest SDK update adds AppMessage, a method of implementing bi-directional communication for Pebble.
Between Hangouts, the gorgeous new Maps, Play Music All Access, and everything else discussed in I/O's opening keynote this morning, several revisions to the Play Store developer's console were announced.
Perhaps the most interesting addition to the console will be an organized method for alpha and beta testing, and staged rollouts. Basically, developers can select alpha and beta testers, receiving all feedback directly (instead of through reviews) and, when the time comes, roll out the app to certain percentages of the user base.
If you've spent as much time on the Google Play Store as I have, you begin to recognize a pattern: developers asking (and sometimes begging) users to email them directly with complaints or bugs, because they can't reply to that snarky review left in lieu of a bug report. After years and years of frustration for devs who just want to make their apps better, Google has finally rolled out a direct reply feature.
As usual Google has updated monthly platform distribution numbers for Android in its developer dashboard. The numbers, based on devices accessing the Play Store over the last 14 days (ending May 1st), tell developers which versions of Android are most prevalent, and which are on the decline.
This month, as last month, we're seeing a decline in Gingerbread and a rise in Jelly Bean. Gingerbread has dropped from 39.8% to 38.5%, a 1.3% drop for those keeping tally at home.
Google just updated the sold out I/O 2013 conference website with the full schedule developers have been dying to see for months, ever since the initial announcement back in February. During the three days in mid-May (May 15-17), the company's engineers will host over 120 talks on such topics as:
- Chrome & Apps
- Google Cloud Platform
- Knowledge & Structured Data
- and other tech subjects
On day 3, developers will also be able to participate in Code Labs on the topics of Android, Google+, Chrome & Apps, Google Cloud Platform, and YouTube.
Recently, Google quietly began to test auto translation for app reviews in the developer console. Today, the company publicly announced that same feature and began rolling it out to all devs. Now, when they log in to their control panel, they can see the reviews in their preferred language, along with the original text. Neat.
Of course, this still isn't a replacement for native fluency, but it should aid developers in troubleshooting problems that users on the other side of the language barrier discover.
When Android first came out, there were a lot of concerns about an open source OS. One of the biggest ones was, what if a company takes Android, strips everything Google out of it, and builds an entirely new platform on top of it? Well, Amazon seems dead set on making sure we know what that's like. The company has already built its own Appstore, content delivery services, and closed hardware on top of Google's baby.
If you make money on the Play Store, you should probably check your email. Google is sending out a notification to developers to let them know that in the future, payments will be sent out on a 15 day delay instead of the one or two days the company has been using for a while. What does this mean for you? Well, if selling apps is a primary source of income for you, then you'll want to do some planning.
Remember when developers got their pre-release Ouya kits and started showing them off? In those videos, the controllers looked kinda crummy. Thankfully, the company said those were absolutely not indicative of the final design that will go out to consumers. Turns out, they really weren't! The company has detailed some changes and they sound pretty good.
For starters, the D-pad design has changed from a disconnected disc to the typical cross style that we've all gotten used to since the NES.