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AOSP Developer Changelog Posted For v5.1.1_r6 (LMY48G) To v5.1.1_r9 (LMY48I)

Earlier today, Google released updated factory images for all of its supported Nexus devices to patch up some reasonably serious vulnerabilities in a core Android library called Stagefright. While we await the stream of OTAs that are sure to follow, there's a fresh code drop to the Android Open Source Project containing security-related patches. Don't expect to see any new features or user-facing changes, this one is all about closing loopholes. Nevertheless, there are some interesting things to peek at.

A quick look at the changelog shows the highest concentration of fixes were made to frameworks/av (audio/visual), which is used extensively in the Stagefright library.

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Project Tango Development Kit Available Today In South Korea And Canada, Coming August 26th To 10 More Countries

We haven't heard a lot about Project Tango lately, but Google is still working with developers to advance this take on machine vision and sensing technology. As part of its ongoing efforts, the Tango development kit is finally being made available outside the US. It's out today in Canada and South Korea, and will come to ten more countries later this month.

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Autodesk Announces Cross-Platform Stingray Game Engine With Extensive 3ds Max And Maya Integration

Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.

Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.

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[Weekend Poll] Should App Developers Ignore Bug Reports From Users Running Modified Firmware On Their Device?

A discussion on Google+ started yesterday by Yahooer (and former Nexus device maintainer) JBQ about modified firmware and app bug/crash reports has started something of a debate: should developers actually heed crash and other logs from users with things such as modified frameworks, or even custom ROMs?

On the extreme end of the spectrum, the popular Xposed module allows you to heavily modify the behavior, appearance, and other aspects of the Android OS. It also unabashedly is a source of compatibility issues in some third-party apps, because it can change, add, or remove things that third-party apps simply aren't going to account for.

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Android Studio v1.3 Released To Stable Channel, Includes Support For C/C++, NDK, Data Binding, And More

A preview of Android Studio v1.3 made its first appearance at the Google I/O 2015 session What's New in Android Development Tools, which introduced a number of significant improvements and additions. The biggest announcement was about the integration of JetBrains Clion, enabling Android Studio to be used for C/C++ development, and ultimately support app development with the Native Development Kit (NDK). After a few months in development and about 3 weeks in the Canary channel, version 1.3 has been promoted to a Stable release.

ndk_jni_editor

Support for C/C++ development is still considered an "Early Access Preview," so it's probably not quite ready for larger projects.

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Google Improves Play Store Beta Testing With Open Betas And Email Address Sign-Ups

Until now, the Play Store beta testing system was tied to Google+ communities or Google Groups, but that's changing now. Google is rolling out two new options for developers to run beta tests that don't rely on Google+.

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Microsoft Releases Standalone Android Emulator With Easy Instructions To Use It With Android Studio And Eclipse With ADT

Microsoft surprised Android developers last year with the launch of a brand new emulator designed for performance and features that aren't available anywhere else. While the initial Preview release only included an image for KitKat, subsequent updates introduced an expanded set of emulator images and some valuable new features. While a high-speed emulator is certainly compelling, many developers still didn't adopt it because it had to be downloaded and installed alongside a very large Visual Studio package, not to mention it was also frustrating to set up for use with other IDEs. Last week, Microsoft unburdened the emulator and released it as a standalone download along with step-by-step instructions to set it up to easily run with Android Studio and Eclipse with ADT.

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Razer Offers A New Deal To Indie Developers Stiffed By Ouya's Free The Games Promotion, Exclusivity No Longer Required

Razer, PC gaming accessory maker and recent Android TV also-ran, bought Ouya. That left a lot of people hanging, and not just Ouya employees or customers. Those Android game developers who had taken the company up on its "Free The Games" funding offer for extra development money in exchange for timed exclusivity to the Ouya platform, and who hadn't yet been paid, got stung by a "bankruptcy or buyout" clause in the contract. Since Ouya was bought by an outside company, the matching funds from the original deal no longer have to be provided.

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Nearby Is Now Official, API Enabling Proximity-Based Connections Will Come Included With Google Play Services 7.8

Last year we received information that Google was working on an initiative called "Nearby" that would enable Android devices to communicate with people, places, and devices that were in close proximity. In the time since, things have mostly been silent. We've seen similar functionality pop up in the likes of Chromecast guest mode and trusted devices, but not the full shebang.

Now, Google is taking the feature public. In a post over on its developers blog, the company details ways in which Nearby will make sharing information with someone nearby easier than exchanging account information or scanning QR codes.

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Android Studio v1.3 RC1 Enters Canary Release Channel, Adds Full Preview Support For C/C++ And NDK

A large part of the What's New in Android Development Tools session at Google I/O 2015 focused on one particular feature, or rather, group of features coming to Android Studio: upcoming support for C/C++ and the Android NDK. Version 1.3 RC1 of the IDE hit the canary channel late yesterday, finally enabling developers of native apps and games to begin transitioning from Eclipse (or another IDE) to Android Studio, if they choose to. Functionality is described as "preview quality," so there are still some known issues and probably quite a few bugs.

Screen Shot 2015-07-10 at 3.06.13 AM

With the addition of NDK support, this release brings a number of internal and organizational changes, some of which will affect all developers.

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