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Chrome Dev 48 Rolls Out With Early Bluetooth Web API Support On Chrome OS Dev Channel And Android Marshmallow

Google's Chrome development team regularly implements new APIs to extend the possibilities for web apps to behave more like their native counterparts. The most recent addition to the Chrome dev channel allows web developers to use Bluetooth to communicate with nearby hardware. This could be used for things like an online fitness tracker that gets data from a heart rate monitor or for a controller to drive a Sphero, all without installing a native app.

These things are possible with the new Web Bluetooth API. Still in the early stages of development, this allows a web application to query for Bluetooth devices based on their capabilities, then pass messages back and forth with little or no friction.

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Android Studio v1.5 Hits Stable Channel With Improved Leak Checking And Some Major Bug Fixes

Android Studio v1.5 just rolled out to the stable channel today and it's absolutely packed with a feature. Truth is this release was mostly focused on bug fixes, performance improvements, and other fine tuning. Of course, for a tool used in professional software development, those certainly aren't bad things. Take a look as Reto Meier explains the changes and trolls teases Android developers with a mystery box that surely must include new language support, or a fully functional theme editor, or... something more likely.

The one notable addition can be found in the Memory Profiler. It's now capable of detecting leaked activities while testing.

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Google Is Rolling Out The API 23 SDK (Marshmallow) For Android Wear, No Sign Of Watch Updates Yet

Google has already talked about new features in the upcoming Android Wear 1.4 update, but so far the only place you can experience them is on the new LG Watch Urbane 2nd Edition LTE. Updates for other watches are pending, but in the meantime developers can get ready for the new version with the API 23 SDK, which Google is currently in the process of rolling out.

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Google Lowers The Minimum Purchase Price For Play Store Apps And In-App Purchases In 17 Countries

Last month Google raised the maximum price of apps and in-app purchases on the Play Store in many markets, sometimes doubling the highest available price tier. Now they're going the other way, lowering the minimum price for a handful of countries that currently have access to paid apps on the Store. Oh, and this time they wrote a blog post, so your friendly neighborhood tech blogger doesn't have to track down each individual change and write them out. Thanks, Google!

Here's the list of changes by country:

  • Brazil: R$ 0.99 (was R$2.00)
  • Chile: CLP $200.00 (was CLP $500.00)
  • Colombia: COP$ 800.00 (was COP$ 2000.00)
  • Hungary: Ft 125.00 (was Ft 225.00)
  • Indonesia: Rp 3,000.00 (was Rp 12,000.00)
  • Malaysia: RM 1.00 (was RM 3.50)
  • Mexico: MXN$ 5.00 (was MXN$ 9.90)
  • Peru: S/.
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Unreal Engine 4.10 Adds Marshmallow Support, Better Graphics Scaling, Refraction Effects, Web Browser Widgets, Support For Additional Gamepads, And More

The Unreal Engine serves as the core for any number of games across PCs, consoles, and mobile phones alike. When a new version comes out, the changelog is big. Really, really big. Not all of the changes introduced in version 4.10 affect Android, but a solid number of them do.

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Game Developers: Here's How To Make Your Game Stand Out With A Great Google Play Store Listing

Hi. I'm Michael. I look at a lot of Google Play Store listings, and Artem and I usually pick out more than a hundred apps and games every month to be featured in our weekly roundups here at Android Police. After doing this week in and week out for a couple of years, there are some observations I'd like to share with developers on how to make your game stand out of the crowd. With us, as with consumers in general, you might only get a few seconds to grab the attention of potential players before they move on - it's important to make the most of them.

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Google I/O 2015 App's Source Code Hits GitHub To Inspire And Educate Android Developers

Google releases an Android app each year providing Google I/O attendees with the schedule for the upcoming conference, and it uses the opportunity to show off how an Android app is supposed to feel. Then a couple months later it releases the source code, providing developers with a look at best practices. The source code for 2015's app has taken longer to arrive than last year's, but at last, it's here.

The Google I/O 2014 app arrived during the pre-Lollipop time when full material design wasn't yet possible on most Android devices due to the lack of the necessary APIs.

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Android Studio v1.4 Passes Into The Stable Channel With Improved Vector Drawable Support, New Theme Editor, Performance Monitors, And More

The first Android Studio v1.4 preview release came out just a short six weeks ago, and now it's moving into the Stable channel, right on schedule. The features remain largely the same as the original v1.4 preview, but a ton of bugs have been fixed and a few of the capabilities have been improved in some awesome ways.

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Google Play Store Increases Maximum APK Size To 100 MB

It's Nexus Eve Day, and let's be honest, nobody is getting any work done because we're reading all of the exciting news about tomorrow's announcements. Your wish list may already be written and tucked beneath your pillow waiting for St. Matias to give it a look. While we await the big event, Google actually has some of its own official news to share today. As it turns out, Google is raising the maximum apk file size on the Play Store from 50 MB to 100 MB.

The change is largely a formality since the file size restriction is an artificial cap.

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