Last month Google raised the maximum price of apps and in-app purchases on the Play Store in many markets, sometimes doubling the highest available price tier. Now they're going the other way, lowering the minimum price for a handful of countries that currently have access to paid apps on the Store. Oh, and this time they wrote a blog post, so your friendly neighborhood tech blogger doesn't have to track down each individual change and write them out. Read More
The Unreal Engine serves as the core for any number of games across PCs, consoles, and mobile phones alike. When a new version comes out, the changelog is big. Really, really big. Not all of the changes introduced in version 4.10 affect Android, but a solid number of them do. Read More
Google began rolling out v8.3 of the Play services framework a few weeks ago, and it looks like it's in a wide release. While this version didn't present with any direct user-facing features and only a few cryptic hints for a teardown, it did bring some definite improvements to the Play services SDK. There are some changes to streamline the sign-in experience for app developers and users alike, along with some additional enhancements that should make it easier for developers to set up new user accounts. New APIs have also been added to make data delivery more efficient between a phone and an Android Wear watch. Read More
Hi. I'm Michael. I look at a lot of Google Play Store listings, and Artem and I usually pick out more than a hundred apps and games every month to be featured in our weekly roundups here at Android Police. After doing this week in and week out for a couple of years, there are some observations I'd like to share with developers on how to make your game stand out of the crowd. With us, as with consumers in general, you might only get a few seconds to grab the attention of potential players before they move on - it's important to make the most of them. Read More
Google releases an Android app each year providing Google I/O attendees with the schedule for the upcoming conference, and it uses the opportunity to show off how an Android app is supposed to feel. Then a couple months later it releases the source code, providing developers with a look at best practices. The source code for 2015's app has taken longer to arrive than last year's, but at last, it's here.
The Google I/O 2014 app arrived during the pre-Lollipop time when full material design wasn't yet possible on most Android devices due to the lack of the necessary APIs. Read More
The first Android Studio v1.4 preview release came out just a short six weeks ago, and now it's moving into the Stable channel, right on schedule. The features remain largely the same as the original v1.4 preview, but a ton of bugs have been fixed and a few of the capabilities have been improved in some awesome ways. Read More
It's Nexus Eve Day, and let's be honest, nobody is getting any work done because we're reading all of the exciting news about tomorrow's announcements. Your wish list may already be written and tucked beneath your pillow waiting for St. Matias to give it a look. While we await the big event, Google actually has some of its own official news to share today. As it turns out, Google is raising the maximum apk file size on the Play Store from 50 MB to 100 MB.
The change is largely a formality since the file size restriction is an artificial cap. Read More
The rollout for Google Play services v8.1 is complete and now it's time to open the floodgates for developers to begin working with some of the changes. When new versions come out, it's fairly common for Google to hold back a few extra details to be announced after the rollout has completed. This time around, there are improvements for the Maps API, Nearby API, and App Invites. The previously announced Play Games Play Stats API has been added, and Google has advice on properly handling Android 6.0 permissions. There are also a couple of minor breaking changes that have to be dealt with too. Read More
Playing games is fun, but what about making them? The Weekly Humble Bundle can help you do just that for a very reasonable price. In addition to a pile of games (mostly Windows), you can get a license to the popular GameMaker: Studio Pro software with Android export. That would usually cost you $299, but it's only $12 via Humble Bundle. Read More
T-Mobile began rolling out security-centric updates to Nexus devices yesterday. As we already know, there aren't any big changes due out in this release, but Google has pushed the latest code up to the Android Open Source Project (AOSP) for the world to see. As usual, we've put together a changelog for easy reading.
Updates for T-Mobile devices are built from a dedicated branch in AOSP with custom code to support the Wi-Fi calling feature. As it turns out, the list of changes for this update to LMY48M closely resembles the r6 to r9 update from last month, otherwise known as the update that (mostly) fixed Stagefright. Read More