For all its flaws, mobile gaming is kind of a big deal. Even world-class gaming hardware and software companies like Sony would be ill-advised to ignore it. And they aren't: today Sony announced that it's forming a new first-party development company called ForwardWorks, which will work exclusively on game development for mobile. Presumably that means Android games (since Sony manufactures Android hardware and leverages it with its PlayStation brand) and iOS games (since it would be foolish to ignore that potential revenue).
ForwardWorks will be based out of Tokyo as a fully-owned Sony subsidiary. At the moment it isn't clear what the focus of the developer will be: mobile tie-ins to popular Sony franchises like Killzone, Infamous, Little Big Planet, and Uncharted are obvious picks, but there's plenty of money to be made in mobile-only franchises as well if developers can score a win with the first title. Read More
Developers, we know you work hard on your apps. So does Google. But they also know that sometimes it's hard to make apps easy to use when you're elbow deep in their design. To that end, the new Accessibility Scanner app allows you to check other apps for potential problems or possible improvements in terms of accessibility. It's a free download in the Play Store, but at the moment it looks like it's limited to Android 6.0 devices. Read More
At GDC, Google announced a few new game-focused tools for developers that should make launching, promoting, and monetizing titles easier. There's now a full blog post on the changes, and they look like a big deal for developers, especially those who consider themselves "indie." Read More
Yesterday you read about (and maybe understood) the new Java 8 language features coming with the Android N Developer Preview. One of the prerequisites of using these improvements is the latest version of Android Studio. The IDE was briefly mentioned in that article, but we thought it deserved a little more attention for both the improvements and some of the caveats to updating right now.
The Android Studio 2.1 Preview 1 is based on the current 2.0 version in the beta channel. The changelog is basically a roadmap to supporting the new features promised with Android N: support for Java 8, improved support for the Jack compiler, and an updated New Project wizard to generate projects targeting the Android N Preview. Read More
We've known for ages that Google is working on bringing multi-window mode to Android, and it's finally happening in Android N. As part of the new developer preview, you can start playing around with apps in split-screen and picture-in-picture modes. Developers will have to add support by targeting Android N (and later), but it sounds like Android itself will handle all the heavy lifting. Read More
Kotlin has been emerging as a programming language to keep a close eye on. It started as an internal project at JetBrains back in 2011 and was released early the next year. Taking inspiration from both classic C-based languages and a number of modern alternatives like Scala, Kotlin is branded as a "pragmatic" language and modeled to encourage smarter coding and easier readability. JetBrains has been tiptoeing up to an official v1.0 release for a few months, and today, it's finally here.
While it's still a fledgling language, Kotlin has earned some enthusiastic supporters among the Android development community, even a few Googlers have discussed using it in projects. Read More
The Android Studio team has been kicking out preview builds at a fevered pace since the first 2.0 preview hit the scene near the end of November, and it's finally paying off as the first real Beta is now rolling out. (The first beta has an issue, so this is actually labeled Beta 2). The jump from v1.5 to v2.0 is enough to suggest that this could be the most ambitious update to the IDE since it was launched, but the feature list confirms it. We've already covered some of the biggest features: instant run, GPU profiling, and a massively faster and more functional emulator. Read More