18
May
top

From May 24th to June 1st, a boatload of your favorite Android games will be going on sale in celebration of pricing freedom. Because We May, a coalition of game developers that is "preparing for launch," announced the sale recently, explaining that the purpose of the sale is to "celebrate online stores that give us control over pricing."

The stores involved include the iOS App Store, Mac App Store, Steam, Google Play, and a few others (including a "Direct from Developer" option).

17
May
googleiotiny

In case the parade of trade shows and device announcements in the first half of the year aren't enough to keep you excited, Google I/O stands as the centerpiece of Android and Google hype. If you're just too eager to see what's going to happen late this June, then here's something to whet your appetite: The Google I/O schedule is now live at Google's developer site.

2012-05-17_12h27_26

The schedule includes information for all tracks, including Android, Chrome, Google TV, YouTube, and all your other favorite Google products.

18
Apr
sony-logo

All manufacturers want to make sure that apps work properly on their devices. Of course, the best way to make sure an app works on any given phone is to actually test the app on the device in question. For developers, though, that could cost a substantial amount of money - just think about how many Android devices are out there at the moment.

As an answer to this quandary, though, Sony has come up with a unique plan to allow developers to borrow Xperia devices.

30
Mar
translatetiny

Google must be trying to warm my heart lately. After a video circulated of a legally blind man behind the wheel of Google's self-driving car made its rounds recently, Google now announces its Translator Toolkit. The new toolkit offers developers a suite of services for localizing their apps. This is the future we all dreamed of.

translate1

The toolkit will allow developer to upload certain files from their apps to translate the text to another language.

05
Mar
Android_robot

In the past, Android apps have been limited to a 50MB file size. App developers who needed to add extra data, as is the case with most big games, would have to have a secondary, self-hosted download after the user first launched the game. Today, that changes with Google introducing support for up to 4GB of "expansion files". While APKs must still be under 50MB, Google will host two 2GB files that include extra data for developers' apps.

23
Feb
nochange

To say that DLC is a growing problem would be an understatement. Of the last five games I've reviewed for this site, all of them have had some form of in-app purchases to expand the game or unlock content. Sometimes it's awful, sometimes it's not so bad, but all of them guarantee you only get most of a game. A new service called Pocket Change, however, wants to let game developers charge on a per-play basis.

30
Jan
2012-01-30 13h14_43

Google's not one to shy away from engaging its developers. Between the Android developers blog, Google Groups, and a myriad of other contact methods, Google is pretty open about talking with developers. If you're looking to get a bit more social, you can now add the official Android developers page to your circles Google+.

2012-01-30 13h20_48

If there's one thing we love, it's an open community of developers working together. Google has been pushing harder to try and steer its developers in the direction it wants.

26
Jan
minimenu

We can't say we didn't see this coming. Google just announced on the Android Developer blog that the Menu button is well and truly dead, in case you hadn't gotten the memo. The post has relevant information on how to update your apps to accommodate the new changes without breaking support for devices running software older than Honeycomb (which are the overwhelming majority at the moment).

Untitled Untitled2

Left: Glorious new Action Bar.

24
Jan
android-wrench

Although iOS appears to currently be the platform of choice for developers, research firm Ovum suggests that Android is set to surpass it "in terms of importance to developers within the next 12 months".

Traditionally, the Apple App Store has generated higher revenues than the Android Market as users are more likely to download paid apps, thus luring developers. However the Android platform has been incredibly successful in the past few months and the number of app downloads have been significant, so it comes as no surprise that developers are bullish on Android's prospects in 2012.

16
Dec
image

Following up on last week's editorial, I decided it may be interesting to take a look at the other side of the story – that is, what effect has Google's 10 Billion App promotion had on the developers who were invited to participate?

To begin with, I think it would be wise to take a look at just how developers were invited, and how Google ran the promotion overall. We've heard from a handful of developers about this, so we've got a pretty clear picture of how things went.

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