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Google Releases Android Auto Desktop Head Unit, A Fully Operational Emulator For Auto App Development

One of the biggest challenges to creating good apps for Android Auto has been actually testing the experience. Many independent developers can't afford to purchase brand new cars with Auto built-in, and aftermarket head units won't fit in most recently manufactured cars without heavy modification, and most of those units aren't very good anyway. When the Auto SDK came out, it included simulators that could be used for basic testing of just the messaging and media browser interfaces, but even these weren't good substitutes for the real thing. Today, Google released the Android Auto Desktop Head Unit, a functioning implementation of the Android Auto platform that runs right on a desktop or laptop.

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Android M AOSP Changelog Posted For Preview 2 And Preview 3

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Sony Adds The First 64-Bit Devices To Its Open Device Project

Sony is ahead of most other OEMs when it comes to its support of open source. It contributes significantly to AOSP and even releases binaries for many of its devices so developers can build AOSP ROMs for them. Today, Sony is announcing support for the first three 64-bit devices in the Open Device project.

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Google Play Services v7.8 Completes Rollout, Adds New Mobile Vision API With Face Detection And Barcode Reader, Improves Cloud Messaging With Priority And Localization

It has been almost a month since Google Play services 7.8 began rolling out to users, and as of yesterday, it is in wide release to everybody. A previous blog post by Google discussed the big new feature for developers would be the Nearby Messages API, but it turns out there are a couple of other additions worth checking out. In a new post on the Android Developers blog, Google announced a new Mobile Vision API with the ability to detect the presence, orientation, and some details of faces when they are in frame on an active camera.

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Android Studio v1.4 Preview 1 Enters Canary Channel With Brand New Theme Editor, Vector Asset Wizard, Performance Monitors, And More

With the official stable release of Android Studio v1.3 a couple of weeks ago, it's time to begin testing the next string of new features. The first preview release of version 1.4 is now in the Canary channel, and it's sporting some big new features. The Android Tools team has been working on the new theme editor first demonstrated in the I/O session titled What's New in Android Development Tools. There are also new performance monitors for GPU and network activity, a vector asset wizard for turning SVG files into XML vector drawables, and a few new lint checks.

Here is the Google I/O session video cued up to the beginning of the theme editor demo at 36 minutes:

Theme Editor

theme-editor

The new theme editor examines the styles in a project and displays visual samples of what controls should look like on a live interface.

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Google Launches Android Experiments Website To Highlight Innovative Projects On Android

Android offers developers a great deal of freedom to experiment with apps and come up with (maybe) the next big thing. Now Google has launched a website where it plans to show off some of the most interesting projects on Android. It's called Android Experiments and there are already 20 apps and demos to check out.

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AOSP Developer Changelog Posted For v5.1.1_r6 (LMY48G) To v5.1.1_r9 (LMY48I)

Earlier today, Google released updated factory images for all of its supported Nexus devices to patch up some reasonably serious vulnerabilities in a core Android library called Stagefright. While we await the stream of OTAs that are sure to follow, there's a fresh code drop to the Android Open Source Project containing security-related patches. Don't expect to see any new features or user-facing changes, this one is all about closing loopholes. Nevertheless, there are some interesting things to peek at.

A quick look at the changelog shows the highest concentration of fixes were made to frameworks/av (audio/visual), which is used extensively in the Stagefright library.

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Project Tango Development Kit Available Today In South Korea And Canada, Coming August 26th To 10 More Countries

We haven't heard a lot about Project Tango lately, but Google is still working with developers to advance this take on machine vision and sensing technology. As part of its ongoing efforts, the Tango development kit is finally being made available outside the US. It's out today in Canada and South Korea, and will come to ten more countries later this month.

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Autodesk Announces Cross-Platform Stingray Game Engine With Extensive 3ds Max And Maya Integration

Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.

Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.

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[Weekend Poll] Should App Developers Ignore Bug Reports From Users Running Modified Firmware On Their Device?

A discussion on Google+ started yesterday by Yahooer (and former Nexus device maintainer) JBQ about modified firmware and app bug/crash reports has started something of a debate: should developers actually heed crash and other logs from users with things such as modified frameworks, or even custom ROMs?

On the extreme end of the spectrum, the popular Xposed module allows you to heavily modify the behavior, appearance, and other aspects of the Android OS. It also unabashedly is a source of compatibility issues in some third-party apps, because it can change, add, or remove things that third-party apps simply aren't going to account for.

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