Back in February, we heard that HTC might be getting PlayStation Certification on some of its phones. Today at E3, Sony announced that it will be opening up the PlayStation Mobile program, which was previously known as PlayStation Suite, to HTC. This means, among other things, that HTC phones that receive PS Certification will be able to play the host of classic PlayStation games available. Additionally, HTC devices will also have access to the third-party apps and games developed using the SDK. Read More
Well, this might be one of the most (potentially) awesome stories we cover this week. GameFly, the company best known for setting up a Netflix-style gaming rental service, has announced that it plans to open up a third-party gaming store on iOS and Android (think TegraZone, but with less hardware tie-ins). This would, presumably, be in addition to the already-existing GameFly app. Additionally, the company has "set aside a game development fund" that it will use to fund game developers with great ideas, but less cash flow. Read More
Keeping up with its trend of timely code release, HTC dropped kernel source code for the HTC One X today, the same day the device became available through AT&T. The code release includes kernel source for the One X across a range of carriers and regions, including Optus, T-Mobile, Orange, Vodafone, and more, though the list notably excludes AT&T.
While HTC's release of One X kernel source is certainly a step in the right direction, the AT&T variant's absence is unsettling, and many are no doubt still wondering when (or if) the device may be allowed into HTC's bootloader unlock program after a controversial statement from the manufacturer Friday. Read More
Building apps can be a tough task. It can be difficult visualizing how the functionality of an app and its UI work together before you have a working model. Prototyper aims to alleviate some of that stress by letting you build what appears to be a functional app, without that messy business of it having to work.
This contest is now over. Here are our winners, selected at random:
Congratulations, guys - all of you will be contacted for your information in the near future!
Look, I'm going to cut right to the chase here: we've done a lot of book giveaways, and in every single case they were quality books written by undisputed experts on the topics. But the book we're giving away here... well, it's on a whole new level, because it's written by an insider: Reto Meier, Google's Android Developer Relations Tech Lead. Having been involved in Android development (from the inside, mind you) since the initial release in 2007, it's safe to say there are few people who know more about how best to develop for the OS than him. Read More
Android developer console, which Android devs use to publish and manage applications, now supports multiple users without having to share a single account (and, more importantly, its password).
This may not be a big deal to one-person teams, but for larger companies it's pure gold. The addition of these user accounts also carries the benefit of fine-grained controls over permissions. Currently the only togglable permission is access to financial reports, but the Android team promised to roll out more in the future. Read More
Learning to develop isn't always easy - and learning how to do it well is even harder. While it's true there are a plethora of resources available on the subject, sometimes they dive in too deep or skip over some of the prerequisites. Thanks to our friends over at informIT, though, we have just the book: Android Wireless Application Development Volume I: Android Essentials.
Let's be honest, there isn't exactly a shortage of Android apps. What there is a shortage of, though, is quality Android apps. You know, apps with great interfaces, support for new features (such as ActionBar), and formats (tablets, TV, etc.) Part of the problem could simply be that a lot of the people developing (cr)apps for Android aren't experienced developers... or if they are experienced devs, they don't know how to get the most from the OS. Read More
Sony released the Xperia S open source archive today, providing all the tools necessary to build a kernel and start cooking up ROMs for the Xperia S from Sony's source code. In a post to Sony Mobile's developer blog today, the company also noted that the opening of the Xperia S archive marks the first time Sony has published source code for a product built around Qualcomm's Snapdragon S3.
The post goes on to advise that in order to flash the software, users will need to complete a few extra steps and run a special script (which is linked, along with a proprietary firmware file, in the original post). Read More
Those of you from the early days of Android may remember App Inventor - a Google project that allowed people to create apps for Android by dragging and dropping bits of code - no programming experience required. More recently, Google transferred the App Inventor to MIT, where it was open sourced. But the App Inventor (AI) is still a bit tricky to just open and jump right in to - a proper guide through the AI would allow someone to utilize its full potential, and create more complex apps in less time. Read More