Speaking at SIGGRAPH 2012, a yearly computer graphics convention featuring some of the most prominent names in the business, Khronos unveiled updates for several key OpenGL properties including the specs for Open GL ES 3.0. OpenGL ES is the primary graphics API for mobile device platforms, including Android and iOS. As you would expect, the updates are rather technical, but here's an overview of what we can expect in the future.
Following last month's major update to the Android Asset Studio, the studio's Device Frame Generator has been given a new home under the "Distribute" tab at developer.android.com. For those not familiar, the Device Frame Generator is a tool that allows developers (or anyone, really) to wrap their screenshots in high-quality images of real devices, creating a stunning context for your app (or mockup).
Along with its new location, the generator has a new name: Device Art Generator.
One of the great things about Android's ecosystem is the number of indie developers who are able to enter the market successfully, providing a great product and inspiring would-be developers to join in. For many though, Android development in general is a mysterious topic. How an app or game goes from an idea to an entry in the Play Store is unknown, but (thankfully) not unknowable.
Of course, considering how major development studios bring apps to life doesn't require too much thought – major companies like EA, Disney, or Rockstar have no problem hiring designers and developers to crank out and maintain polished apps.
Verizon has taken some flack lately for being the only US carrier to lock the bootloader. Workarounds have been implemented, but Samsung's taken it a step further by announcing a developer version of the device. Today they...well, they haven't quite made good on that promise, but they have created a landing page for the device on their site that announces the 32GB Pebble Blue version will be "coming soon".
It may have taken over a month longer than the international version, but HTC has finally released the kernel source code for T-Mobile's version of the One S. HTC has offered no explanation for why the US model's source code was delayed for so long, but perhaps this means that the AT&T One X will see its kernel source released at some point.
They also released the kernel source for the EVO 4G LTE.
Today is a good day, I think, for source code drops! Samsung has just released the source code for an update for the Epic 4G Touch, Sprint's variant of the Galaxy S II. The update (FF18) is said to be rolling out to devices right now as an OTA. If you want to get your hands on the kernel code to fiddle with it yourself before the update arrives, however, you can head to Samsung's download page here.
On day one of Google I/O, the Play Store team announced an upcoming brand new version of the Android Developer Console - a publishing interface developers use to, you guessed it, publish apps to Google Play. The completely redesigned UI contains improvements based on feedback from the past several years and is fantastic. For further details, hit the link above or just watch this video:
As promised, you can now sign up to be first in line to give the private beta a go by following this url.
Depending on how fanboyish you want to be you want to look at it, things are either getting better by the day, or still dismal as can be. First, the charts:
Obviously, the good news is that in the past month, Ice Cream Sandwich (Android 4.0+) has moved up from 7.1% to 10.9% - and considering there are hundreds of millions of devices running Android, that seemingly meager 3.8% is actually quite a few devices.
As Google+ continues to get better, it's only inevitable that it'll start showing up in more and more places. And Google intends for that to happen as soon as possible, from the looks of it - Mountain View just announced its Google+ Developer Platform.
The Google+ SDK, which should be available "in the coming weeks," will allow Android app developers to integrate G+ into their products more seamlessly.