Motorola announced today through its official community blog that a RAZR "Developer Edition" (evidently based on the original Droid RAZR, not its newer MAXX counterpart) is in the works. The dev-friendly device will carry an unlockable bootloader and is poised to hit European markets relatively soon, with a (yet unspecified) unlockable device bound for the U.S. "in the coming months." Oddly enough, the blog post was pulled (perhaps it was published prematurely; Update: it's live once again), but luckily the text of the post has been retained:
Thanks to our two-dozen (or so) previous book giveaways, you probably now know how to develop for Android. If so, it's probably time to kick your game up to the next level by mastering application security. Luckily for you, O'Reilly Media recently published a new book on the topic, titled "Application Security for the Android Platform: Processes, Permissions, and Other Safeguards." Written by Jeff Six, the book is a concise (112 page) treatise on the subject.
Google is making life a little easier for developers. Today a post on the official Android Developers Blog announced a new rule for OEMs that insist on skinning Ice Cream Sandwich: You must also include the unmodified ICS "Holo" Theme files. Regular users still have to deal with a skinned OS, but developers can opt out of the skinned parts for their app.
Who's ready for another developer book giveaway? This go around you'll have a chance to win one of two different books: The Android Developer's Cookbook: Building Applications with the Android SDK, or Android for Programmers: An App Driven Approach, both of which are coming from our friends at InformIT.
The Android Developer's Cookbook:
- phill henry
- Frederic Müller
- Ben Bw*
Android For Programmers:
- John Ex*
- Dennis F.
This afternoon we have yet another developer book giveaway, this time you'll be entering to win one of ten copies of Sams Teach Yourself Android Application Development in 24 Hours (2d Edition) by Lauren Darcey and Shane Conder, thanks to our friends at InformIT.
- christopher Woodward
- D.L. Wall
- jayavignesh reddy
- Cory JB*
- Alex Vidrean
Congratulations, guys - all of you will be contacted for your information in the near future!
Our final giveaway today is another of our developer-oriented contests, and we're giving ten copies of the massive programming reference book Android Wireless Application Development by Shane Conder and Lauren Darcey, thanks to our friends at InformIT. Again, we ask that only developers or those interested in learning Android development participate, so that they can start making even more awesome apps for the rest of us.
Our second, and last, giveaway for today is a little more literary than the offerings we've had so far, and really, is pointed more towards those who are looking to get into Android programming and development. So, we do ask that you only enter this contest if you actually want the book, because there aren't many Android giveaways out there aimed at the developer crowd. And don't worry devs, this isn't the only InformIT title we'll be offering as part of our Mega-Holiday Giveaway - it's just the first.
To help Android developers automate some things and catch certain errors early on, the Android Tools team is pushing ahead with a new dev tool called Android Lint. Android Lint will be available in the next release of ADT (16) and Tools (r16).
If you're not familiar with the "lint" paradigm, a lint tool generally helps you validate your code using a certain set of rules in order to avoid common pitfalls.
Packt Publishing is back again with another new book, and to celebrate, we've teamed up for a giveaway. The book in question is Android 3.0 Animations: Beginners Guide, available now for $41 for a print copy or just $23 for the eBook (or $45 for both).
Written by Alex Shaw and spanning 304 pages, the book is devoted entirely to what is (sadly) an oft-neglected aspect of Android development: creating and utilizing animations.
One of the biggest problems that developers face with Android is the wide range of devices that run the OS. Different hardware, screen resolutions, Android versions, etc. make it extremely difficult for devs to ensure that their apps will run correctly on every single device. Apkudo is a service looking to change that by helping developers test their app on nearly 300 real-world devices.
Here's how it will work: devs submit their app to the Apkudo team, who will then run the app on some 289 different devices and return the results back to the submitting developer.