Look, I'm going to cut right to the chase here: we've done a lot of book giveaways, and in every single case they were quality books written by undisputed experts on the topics. But the book we're giving away here... well, it's on a whole new level, because it's written by an insider: Reto Meier, Google's Android Developer Relations Tech Lead. Having been involved in Android development (from the inside, mind you) since the initial release in 2007, it's safe to say there are few people who know more about how best to develop for the OS than him.
Android developer console, which Android devs use to publish and manage applications, now supports multiple users without having to share a single account (and, more importantly, its password).
This may not be a big deal to one-person teams, but for larger companies it's pure gold. The addition of these user accounts also carries the benefit of fine-grained controls over permissions. Currently the only togglable permission is access to financial reports, but the Android team promised to roll out more in the future.
Learning to develop isn't always easy - and learning how to do it well is even harder. While it's true there are a plethora of resources available on the subject, sometimes they dive in too deep or skip over some of the prerequisites. Thanks to our friends over at informIT, though, we have just the book: Android Wireless Application Development Volume I: Android Essentials.
Let's be honest, there isn't exactly a shortage of Android apps. What there is a shortage of, though, is quality Android apps. You know, apps with great interfaces, support for new features (such as ActionBar), and formats (tablets, TV, etc.) Part of the problem could simply be that a lot of the people developing (cr)apps for Android aren't experienced developers... or if they are experienced devs, they don't know how to get the most from the OS.
Sony released the Xperia S open source archive today, providing all the tools necessary to build a kernel and start cooking up ROMs for the Xperia S from Sony's source code. In a post to Sony Mobile's developer blog today, the company also noted that the opening of the Xperia S archive marks the first time Sony has published source code for a product built around Qualcomm's Snapdragon S3.
The post goes on to advise that in order to flash the software, users will need to complete a few extra steps and run a special script (which is linked, along with a proprietary firmware file, in the original post).
Those of you from the early days of Android may remember App Inventor - a Google project that allowed people to create apps for Android by dragging and dropping bits of code - no programming experience required. More recently, Google transferred the App Inventor to MIT, where it was open sourced. But the App Inventor (AI) is still a bit tricky to just open and jump right in to - a proper guide through the AI would allow someone to utilize its full potential, and create more complex apps in less time.
If you've never heard of Mika Mobile, that's not a huge surprise - they're a small, but fairly successful mobile game developer that focuses primarily on iOS. Their number one title (in terms of recent sales) is Zombieville USA 2, which has over 68,000 ratings on the App Store, and the most recent version of the game has averaged 5 stars. So we're clear, that's no small feat.
Their first game, Zombieville USA, was released for Android last July.
Privacy is a good thing in the digital world - you'll get no argument from me. I don't like my data floating around in cyberspace without my consent, but I also realize that much of what makes the internet (and computing generally) so great is that I can use my own judgment to decide who I will and will not trust with my information.
Things like app permissions, which have been a part of the Android package installation process for quite some time, are nice, but let's face it: 95% of us don't read them.
The newest iteration of AnDevCon (Android Developer Conference) is creeping up on us, and if you want to save some serious cash, now is the time to register. While the event doesn't actually kick off until May 14, 2012, you can stick a solid $550 back in your pocket by picking up your tickets before March 2 - a pretty substantial savings. Unless you don't like saving money, of course.
Motorola announced today through its official community blog that a RAZR "Developer Edition" (evidently based on the original Droid RAZR, not its newer MAXX counterpart) is in the works. The dev-friendly device will carry an unlockable bootloader and is poised to hit European markets relatively soon, with a (yet unspecified) unlockable device bound for the U.S. "in the coming months." Oddly enough, the blog post was pulled (perhaps it was published prematurely; Update: it's live once again), but luckily the text of the post has been retained: