As we close out 2012 and move into the new year, all of the tech world is eagerly awaiting the arrival of one, unique product with bated breath and eager curiosity: Google Glass. But for those of us who don't have $1500 to shell out on prototypes of that thing (and a time machine to travel back to I/O '12 to order them), we're distracting ourselves with Ouya, the Android-based gaming console. As of right now, the company behind the platform has finished shipping 1,200 developer units out.
As a teaser for the rest of us, the company has also released the above unboxing video.
As Google continues the work of expanding its Play Store services across the globe, it only makes sense that the giant is also working to provide a cohesive, pleasant experience for users in the 130+ countries that now support paid apps. To that end, Google has announced in a post to the Android Developers blog that developers can now include localized promotional graphics and video in their Play Store listings.
Basically, what this means is that developers can upload separate assets to ensure that users in, for example, the United States will see English-language graphics and video, while others around the world see materials in their own language.
We've talked about AIDE, the mobile developer toolkit that allows you to write Android apps (almost) entirely on your phone or tablet. In those past discussions, we've mentioned that you can probably get by with just the free version. The premium key offers a few nice extra features, though, like APK publishing, Git push/commit, and saving large project files.
Most of the features of the premium version are handy if you want to code entirely on your mobile devices which, admittedly, most of you probably won't want to do. Ideally, this app works as a companion to your typical IDE (like Eclipse), but while this sale is going on, it's a small price to pay for a little extra convenience.
The number of quality games in the Play Store may be increasing at a healthy pace, but let's be honest, there's still some room for improvement. Unfortunately, even if you know Java, creating games can be a little different than creating an app. You need some help - a professionally-written book to break down and explain each part of the process, then help you bring it together.
Is it that time of year already? Time to start planning for Google's annual developer conference! The software giant just announced that I/O 2013 will be taking place May 15th-17th at the Moscone Center West in San Francisco. No word yet on prices for tickets or when you can get your hands on them, but those details should be coming in February of next year.
Those who have been paying attention over the last couple of years will know that I/O typically sees the launch of a new version of Android as well as some free gifts given out to developers.
Today, with the official release of the Nexus 4, Nexus 10, and Nexus 7 HSPA+, Google has released the Android 4.2 SDK, "a new and improved Jelly Bean."
Along with the SDK release, Google has made available SDK Tools r21, the Android NDK, and of course some helpful API documents. Highlighting some of the benefits of the new SDK (and, by extension, Android 4.2), Google touts "Renderscript computation directly in the GPU" for the Nexus 10, "a first for any mobile computation platform," lock screen widgets, Daydream, incredibly enhanced support for external displays, and optimizations for international users.
A full list of changes (specifically those pertinent to developers) can be found in the API docs, linked at the end of this post.
Before we get started, let's clarify something: this information is probably not relevant to you, unless you work for a major game publisher. Today, Ouya announced that they have some more Dev Kits available for pre-order if you want to get early access to the Android-based gaming console. The price tag (and this is why it's not relevant for you) is sitting way up there at $800.
For the cash, those purchasing the Dev Kit will receive one console, two controllers, and the OUYA Developer Kit. The Developer Kit, which is a separate entity from the Dev Kit, is an SDK (or ODK as they call it) that can be used to build and test games on the pre-release hardware.
An unlocked bootloader means Electrify M owners will have full blessing of US Cellular and Motorola to customize software on their devices and flash custom ROMs, in exchange for losing the warranty, of course (in case there is any confusion, Motorola specifies: "Once you get the unlock code, your device is no longer covered by the Motorola warranty; in other words, please don't blame us if things go wrong, even if they appear unrelated to unlocking the bootloader.").
Welcome to the newer, friendlier Motorola, where every would-be Android modder is catered to. After creating developer editions of both the new Droid RAZR M and Droid RAZR HD for Verizon (the first from the manufacturer-carrier combo since the XOOM) Google's new acquisition is spreading the love to AT&T. The company announced the ATRIX HD Developer Edition, complete with unlockable bootloader, via its Twitter account today. There's currently no price or date available, beyond the fact that it will be available soon.
If Moto follows its pattern with the Verizon phones, the ability to unlock the bootloader will not be made available to customers who bought their phones from the carrier, on-contract or otherwise.
Google has once again updated the Android platform distribution numbers. The numbers, released right on schedule today, show Gingerbread still leading the pack at 56% of devices (down from 57.5% last month), with Jelly Bean crawling up the ladder to 1.8%, up from 1.2% last time.
The two most important stat changes from last month, Gingerbread and Jelly Bean, are somewhat disappointing – both shifting at a lower rate than last cycle, but promised updates and leaked devices we may or may not see in the near future will likely help those numbers along.
Other versions, meanwhile, are moving as expected.