In case you hadn't heard, back in August of last year Twitter changed the rules for their API, limiting developers to 100,000 individual user tokens for outside apps (or 200% of then-totals, if the app already had more than 100,000 users). To say the change was controversial would be an understatement. Falcon Pro, a favorite among Android Twitter users, has hit the limit. New users cannot log into Twitter via Falcon Pro.
Last summer, we saw the launch of Tweet Lanes – a beautiful, functional Twitter app that – due to Twitter's reformed API – ceased active development just a few months ago. Today, Chris Lacy has issued a "further update" on the status of development, writing in a post to Google+ "just because I am no longer actively developing Tweet Lanes doesn't mean that development of the app has to stop."
Yes, after "countless requests" to do so (and an offer to sell), Lacy has taken the project open source – opening up the TL client itself, its SocialNetLib library, and its associated AppEngine project.
Following yesterday's Android 4.2.2 OTAs to various Nexus devices, Google today followed up with the push of all 4.2.2 open source code changes to AOSP. There is a lot here to parse through this time around compared to the minor 4.2.1_r1.2 commit from 10 days ago.
We've already identified some obvious user-facing changes, which we'll post about separately soon to keep it clean and organized. The purpose of this post is, as before, to find the low-level changes that may not be obvious.
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus.
The Developer Economics 2013 report—a sort of State of the Union on app development—is out and it's packed with helpful tidbits, both for armchair analysts and programmers trying to make some sense out of this crazy software world. One of the most interesting observations the survey showed is there is still demand for a third platform. And right now they're getting it in a surprising place: on Blackberries.
Above is the graph of OSes that developers list as their "main" platform.
Time to grab the closest energy drink, sit down at your biggest, baddest, multi-monitoriest coding rig and get cracking on some game ideas, devs! Ouya has announced a 10-day competition that will challenge contestants to come up with an Ouya-compatible app from scratch. The shindig gets started on January 14th and from that point, participants will have until January 23rd to submit a playable demo of their original game.
The contest is being put on in partnership with Kill Screen, which will be reviewing the entries.
As we close out 2012 and move into the new year, all of the tech world is eagerly awaiting the arrival of one, unique product with bated breath and eager curiosity: Google Glass. But for those of us who don't have $1500 to shell out on prototypes of that thing (and a time machine to travel back to I/O '12 to order them), we're distracting ourselves with Ouya, the Android-based gaming console.
As Google continues the work of expanding its Play Store services across the globe, it only makes sense that the giant is also working to provide a cohesive, pleasant experience for users in the 130+ countries that now support paid apps. To that end, Google has announced in a post to the Android Developers blog that developers can now include localized promotional graphics and video in their Play Store listings.
Basically, what this means is that developers can upload separate assets to ensure that users in, for example, the United States will see English-language graphics and video, while others around the world see materials in their own language.
We've talked about AIDE, the mobile developer toolkit that allows you to write Android apps (almost) entirely on your phone or tablet. In those past discussions, we've mentioned that you can probably get by with just the free version. The premium key offers a few nice extra features, though, like APK publishing, Git push/commit, and saving large project files.
Most of the features of the premium version are handy if you want to code entirely on your mobile devices which, admittedly, most of you probably won't want to do.
- Russ Brown
- Maxwell Kozlov
- Minh Tam Dinh Thai
Congrats, everyone - we'll be in touch shortly.
The number of quality games in the Play Store may be increasing at a healthy pace, but let's be honest, there's still some room for improvement. Unfortunately, even if you know Java, creating games can be a little different than creating an app. You need some help - a professionally-written book to break down and explain each part of the process, then help you bring it together.