As if it wasn't already news, Apple announ... Android 5.1 is officially launching today. While the latest version already made its debut on a few Android One phones, the rest of us have been (impatiently) waiting for our chance to check it out on some Nexus hardware. We're still looking for OTA packages and factory images, but it looks like Google is already busy uploading the source code to the Android Open Source Project (AOSP). Read More
December brought us many gifts, not least of which was the official release of Android Studio v1.0. While things have been fairly quiet for developers sticking to Stable releases, the Android Tools team has been busy with a steady stream of updates for those of us on the Canary builds. After two months in development, v1.1 is finally ready to roll out to the masses. This version is mostly dedicated to bug fixes, but there are a few features added in test builds that will feel new to users that are just now receiving the update.
Changelog: (from the Android Studio 1.1 Beta post)
- Support for version 1.1 of the Android Gradle plugin (now available as a release candidate)
- Improved support for unit testing.
Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year. There is also a new Leaderboard feature that should help to prevent falsified scores. Finally, the Unity Plugin and C++ SDK have been updated to support more devices and add additional features. Read More
A couple of weeks ago, a release candidate for Android Studio 1.0 rolled out to the Canary development channel to allow users a chance to poke and prod at it before an official launch. The serious issues have been worked out and Android Studio has been given its first official release to the stable channel. Alongside the title change, Android Studio has also been declared the "official Android IDE." ADT with Eclipse is still available, but is no longer considered to be in active development.
Aside from a few bug fixes, this version doesn't contain any significant changes from the recent release candidates. Read More
Android has gone through quite a few changes during its short 6 years of life. The Android that drives most of the world's smartphones of today would be almost unrecognizable to what was launched in late 2008. We've seen massive visual changes, expansion to almost every conceivable form factor, and a completely fleshed-out content ecosystem for multimedia and apps. As the operating system matured, some elements have successfully grown with it, and others have become dead weight. Naturally, progress calls for the replacement of those pieces that haven't scaled well. We've seen an excellent example of this when ART came to replace Dalvik as the standard Android runtime. Read More
If you're a developer who likes to tinker with Android apps and see what makes them tick, you've probably heard of Apktool. And if you've tried to do that with some of Google's recent apps, or any apps that have been updated with Lollipop support, you've probably discovered that the Java applet doesn't always work for them. Developer Connor Tumbleson just posted the third release candidate for Apktool, which should fix most of those problems.
RC3 also has a few smaller updates over the last version, but fixing the Android 5.0 bugs was the biggest issue. Now developers and tinkerers can take a peek into closed Android apps not normally available via standard decompiler. Read More
It's been almost exactly 18 months since it was announced at I/O 2013, but Android Studio has finally hit version 1.0. Well, almost. This is a release candidate, so it's pretty close to what will become the first official stable release. For this release, the Android Tools team has been focusing on getting the bugs fixed and improving stability, but there are a couple of notable changes, as well.
Left: old splash screen, Right: new splash screen.
The most obvious change comes in the form of a brand new logo. Android Studio is trading out a variant of the classic bugdroid logo for a Material-inspired drawing compass. Read More
We've all seen it happen. A great technology, service, or platform comes out, but without a solid base of users and apps, it fails to gain traction. Google wants to see the Fit API work out, and developers have been called upon to help make that happen. If you know how to write an Android app, and you've got a great idea for something that will get people off the couch and into the gym, you're invited to join the Google Fit Developer Challenge. There are tons of great prizes, and a select few apps will receive some pretty serious promotional attention. Read More
Most of us don't want to think of Android without Google Play services. There's a good reason for that, without all of the tools Google offers, we would miss out on features like push notifications, integrated maps, and even newer things like Google Fit. Developers keep asking for more and Google is answering that call. With the latest release of Google Play services, new features are coming to Fit, Maps, Drive, And Wallet. Also, when the SDK lands, it will finally answer the single most common complaint from developers: that the GMS library is just too damn big.
Maps will receive the lion's share of new features with Play services v6.5. Read More
Have you felt the draw to get into app development, but didn't really know how to get started? Google wants to make things a little easier with a brand new guidebook that's meant to get developers on the right path. The Secrets to App Success on Google Play is an 81-page eBook that outlines the process and best practices for developing and submitting your software to the Play Store, and hopefully make some money on it. You won't get anything in-depth about writing code or managing a software business, but there are some good tips and tricks.
The book covers a range of topics across these three common themes: getting set up on Google Play, developing a high quality and engaging app, and making money on it. Read More