Today, Google launched a couple new features for developers that will give them a lot more flexibility in storing data associated with apps. For starters, using what's called "app data folders," a developer can store important files in a user's Drive storage space. This is huge news as, up until this point, the main method for backing up data has been the Backup API, which is great for small things that are 1-2MB or so, but isn't really sufficient for larger files.
In a post to its official blog today, HTC asked developers "what could better than the HTC One," quickly following up with the answer: the same phone. Okay, not quite the same phone – this one is shipped with SIM and bootloader unlocked.
Positioning the device as "a modern platform to build and test your apps," HTC reminds potential buyers of the One's Snapdragon 600 processor, 2GB RAM, 64GB on-board storage, HTC's open APIs for low-energy Bluetooth, Infrared, and "more," along with its dual speakers and microphones.
We've got some good news for the open source development community today: HTC has released the kernel source files for the One SV, in 16 different varieties to account for slight differences between carriers and countries.
Although this may not be of immediate interest to consumers, as developers get their hands on the source, it should result in faster and more stable ROMs for the device in the future.
If you want to download the kernel source, which is around 100MB in size, to check it out for yourself, you can download it from the HTC Dev Center.
In case you hadn't heard, back in August of last year Twitter changed the rules for their API, limiting developers to 100,000 individual user tokens for outside apps (or 200% of then-totals, if the app already had more than 100,000 users). To say the change was controversial would be an understatement. Falcon Pro, a favorite among Android Twitter users, has hit the limit. New users cannot log into Twitter via Falcon Pro.
Last summer, we saw the launch of Tweet Lanes – a beautiful, functional Twitter app that – due to Twitter's reformed API – ceased active development just a few months ago. Today, Chris Lacy has issued a "further update" on the status of development, writing in a post to Google+ "just because I am no longer actively developing Tweet Lanes doesn't mean that development of the app has to stop."
Yes, after "countless requests" to do so (and an offer to sell), Lacy has taken the project open source – opening up the TL client itself, its SocialNetLib library, and its associated AppEngine project.
Following yesterday's Android 4.2.2 OTAs to various Nexus devices, Google today followed up with the push of all 4.2.2 open source code changes to AOSP. There is a lot here to parse through this time around compared to the minor 4.2.1_r1.2 commit from 10 days ago.
We've already identified some obvious user-facing changes, which we'll post about separately soon to keep it clean and organized. The purpose of this post is, as before, to find the low-level changes that may not be obvious.
The following is a guest post and an open letter to Google from Simply Applied, the makers of apps Sign and CritiCall. It was written by Chris H and Peter V, the developers on the Simply Applied team.
To put it plainly, Google’s Developer Support is awful. It’s entirely faceless, avoiding human contact like a recluse living under Uluru in the Australian Outback – its almost enough to long for the days of, “Press 1 for Billing” phone menus.
The Developer Economics 2013 report—a sort of State of the Union on app development—is out and it's packed with helpful tidbits, both for armchair analysts and programmers trying to make some sense out of this crazy software world. One of the most interesting observations the survey showed is there is still demand for a third platform. And right now they're getting it in a surprising place: on Blackberries.
Above is the graph of OSes that developers list as their "main" platform.
Time to grab the closest energy drink, sit down at your biggest, baddest, multi-monitoriest coding rig and get cracking on some game ideas, devs! Ouya has announced a 10-day competition that will challenge contestants to come up with an Ouya-compatible app from scratch. The shindig gets started on January 14th and from that point, participants will have until January 23rd to submit a playable demo of their original game.
The contest is being put on in partnership with Kill Screen, which will be reviewing the entries.
As we close out 2012 and move into the new year, all of the tech world is eagerly awaiting the arrival of one, unique product with bated breath and eager curiosity: Google Glass. But for those of us who don't have $1500 to shell out on prototypes of that thing (and a time machine to travel back to I/O '12 to order them), we're distracting ourselves with Ouya, the Android-based gaming console.