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Google Releases Topeka Demo Project For Android

Last year, Google released an open-source web project called Topeka. The project demoed the power of Polymer and material design on the web, and aimed to give developers some direction on how to execute material design in their own projects.

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[Breakfast Meat] Google's M-Preview Developer Docs Are Packed With A Bit Of Bacon-y Goodness

There was a time when we thought bacon could make almost anything better. We were wrong... It can make everything better! Things started simple with bacon appearing on breakfast plates, hamburgers, and sandwiches. Society eventually aimed higher with more creative endeavors like bacon ice cream, bacon-wrapped pizza, and of course, bacon-wrapped bacon. We couldn't even stop there because cocktail culture simply wasn't complete without bacon-flavored vodka. Why am I talking so much about bacon? Because this tasty meat has been sprinkled on top the API Overview page in the M-Preview SDK developer documentation. Take a look:

SoooooooMeaty

What you're seeing above is "bacon ipsum," a delicious alternative to the lorem ipsum commonly used in graphic design and publishing as filler until a final copy is written.

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Android M Developer Preview AOSP Changelog Posted, Probably Not A Complete Platform Release

The Android M Developer Preview was released just yesterday and we're all very closely examining the changes. While there's still quite a bit to dig through, it looks like Google is getting some of the source code up right away. Before anybody gets too excited, it's likely that this code dump occurred to ensure GPL compliance. However, there are quite a few projects in the changelog that wouldn't normally require updates due to licensing, so there may be quite a bit more going live on this release.

The entire changelog totals about 29,000 commits and weighs in at about 4.7 MB. It's not entirely clear where the official starting point would be, but we generated the changelog from 5.1.1_r4, which is currently the latest release available.

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InBrief
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Android Studio 1.2 Moves Into The Stable Channel

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Apktool v2.0 Exits Beta After 2 Years In Development, Adds Android 5.1 Support And Relocates To Github And Bitbucket

In every field, there are certain tools of the trade that everybody just simply knows. Apktool has become one of those, helping app modders and themers with reshaping the software we use on our phones every day. Version 2.0 has been in the works for 2 years, and just yesterday it was promoted to a final release.

The list of changes is pretty expansive; but if you've been following along with the beta versions, there aren't too many surprises. After all, Apktool still does the same things, just better than before. The one important change some people may have missed is that the new version requires Java 7 or above.

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Major Update To Android Support Library 22.1 Introduces AppCompatActivity, Adds Major Theming Improvements And Tons Of Backward Compatibility

At one time in history, building an app that gave a consistent experience across all (or most) versions of Android was nearly impossible without dedicating a lot of time and effort. Thanks to the Android Support Library (a.k.a. AppCompat), it's easy to use some of the most important and commonplace user interface elements on versions of Android going as far back as Donut and Éclair. A fresh update for AppCompat was just released, bringing it to v22.1, and it introduces some really big changes. The ActionBarActivity has been deprecated for a new AppCompatActivity class, several new features from Lollipop were ported back to the Support V4, and some big improvements were made for Leanback, Palette, RecyclerView, and Renderscript.

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Android Studio 1.2 Reaches Beta, Adds Built-In Decompiler, Inline Debugger Variables, Smarter Formatting, And So Much More

When Android Studio v1.1 entered the Stable channel, about 6 weeks ago, the Dev Tools team gave word that v1.2 was already well underway and that it would be based on the newly released IntelliJ 14. A couple of weeks later, the first preview build turned up, and it had already been upgraded to include IntelliJ 14.1, as well. Developers on the Canary channel have been testing and playing with the new features since early March, and now it's time to bring the goods to a larger audience. Android Studio v1.2 has just been released to the Beta channel with a mindboggling list of improvements.

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Google Is Uploading Android 5.1 Lollipop Source Code To AOSP Right Now [Update: Upload Complete]

As if it wasn't already news, Apple announ... Android 5.1 is officially launching today. While the latest version already made its debut on a few Android One phones, the rest of us have been (impatiently) waiting for our chance to check it out on some Nexus hardware. We're still looking for OTA packages and factory images, but it looks like Google is already busy uploading the source code to the Android Open Source Project (AOSP).

2015-03-09_16h30_13

At the time of this post, the code push is only just getting started. Branches with the name lollipop-mr1-release are starting to appear under an assortment of different projects, but there are still no tags and most of the main repositories have gone untouched.

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Android Studio v1.1 Promoted To Stable Channel, v1.2 Will Bring Big New Features From IntelliJ 14

December brought us many gifts, not least of which was the official release of Android Studio v1.0. While things have been fairly quiet for developers sticking to Stable releases, the Android Tools team has been busy with a steady stream of updates for those of us on the Canary builds. After two months in development, v1.1 is finally ready to roll out to the masses. This version is mostly dedicated to bug fixes, but there are a few features added in test builds that will feel new to users that are just now receiving the update.

Changelog: (from the Android Studio 1.1 Beta post)

  • Support for version 1.1 of the Android Gradle plugin (now available as a release candidate)
  • Improved support for unit testing.
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Google Play Games Introduces New Publishing API And Leaderboard Tamper Protection, Improves Unity Plugin And C++ SDK

Game developers integrating with Google Play Games have seen a lot of improvements since the service was launched a year and a half ago at Google I/O 2013. There have been a lot of refinements to the experience for both players and developers, and new tools have made many of the tedious and time consuming chores much easier. Google has just launched a new Play Games Publishing API inspired by a similar interface that was added to the Play Store earlier this year. There is also a new Leaderboard feature that should help to prevent falsified scores. Finally, the Unity Plugin and C++ SDK have been updated to support more devices and add additional features.

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