A couple of weeks ago, a release candidate for Android Studio 1.0 rolled out to the Canary development channel to allow users a chance to poke and prod at it before an official launch. The serious issues have been worked out and Android Studio has been given its first official release to the stable channel. Alongside the title change, Android Studio has also been declared the "official Android IDE." ADT with Eclipse is still available, but is no longer considered to be in active development.
It's been almost exactly 18 months since it was announced at I/O 2013, but Android Studio has finally hit version 1.0. Well, almost. This is a release candidate, so it's pretty close to what will become the first official stable release. For this release, the Android Tools team has been focusing on getting the bugs fixed and improving stability, but there are a couple of notable changes, as well.
Left: old splash screen, Right: new splash screen.
On Wednesday, Google teased developers and enthusiasts by officially announcing Lollipop, but chose to delay the release of anything substantial for another two days. Well, we've waited for the obligatory 48 hours, and the SDK is finally available, just in time for the weekend. (Yay?) Developers can finally abandon the interim SDK and move on to the real thing. There's no more pretending 'L' counts as an API Level, Android 5.0 is officially numbered 21.
Qualcomm has released the software development kit for its Toq smartwatch, which could be just the shot in the arm the limited product needs. The Toq's colorful Mirasol e-ink display, which is easily visible in sunlight, gives the smartwatch a real advantage over competitors. But without more compelling functionality, it struggles to justify its relatively expensive price point. Hopefully there's enough interest in the product for developers to flock to the SDK.
- Russ Brown
- Maxwell Kozlov
- Minh Tam Dinh Thai
Congrats, everyone - we'll be in touch shortly.
The number of quality games in the Play Store may be increasing at a healthy pace, but let's be honest, there's still some room for improvement. Unfortunately, even if you know Java, creating games can be a little different than creating an app. You need some help - a professionally-written book to break down and explain each part of the process, then help you bring it together.
Improving on the original ForceEffect for Android, ForceEffect Motion offers the same quick, smooth freehand sketching, construction, and constraining capabilities but with the added ability to simulate motion, allowing users to create complete mechanical system designs on mobile devices, using tools like Autodesk 360 to then share and collaborate for a continued workflow that doesn't have to miss a beat.
I've written more than a few of these giveaways for products covering just about every aspect of Android development, and written by dozens of authors. But this one... well, this is special, because it's a series of LiveLessons from none other than former Android Police contributor Ian Clifton.
- Michael Pardon
- Tania N
- Alex (Dupree?)
- Mario II Valenzuela
- Jeff Miller
- Keyz Karanza
- CHRIS S
Congratulations, guys - all of you will be contacted for your information in the near future!
- Danny Holyoake
- Zhe Xi Ooi
- Marc Zdon
- Dennis F Heffernan
- Melvin Blokhuijzen
- Brett Glisson
Congratulations - you will be contacted for your information in the near future!
By all accounts, the Amazon Kindle Fire is the best-selling Android tablet of all time.Between Amazon's quality-not-quantity approach to their App Store and one-tablet-to-rule-them-all line-up, and you've got a recipe for quality control more akin to Apple than Google. But that also means developing for the Fire and the App Store is a slightly different experience from start to finish - so if you're planning an app specifically for the Fire...
Look, I'm going to cut right to the chase here: we've done a lot of book giveaways, and in every single case they were quality books written by undisputed experts on the topics. But the book we're giving away here... well, it's on a whole new level, because it's written by an insider: Reto Meier, Google's Android Developer Relations Tech Lead. Having been involved in Android development (from the inside, mind you) since the initial release in 2007, it's safe to say there are few people who know more about how best to develop for the OS than him.