About a year ago, Apple debuted in-app subscriptions on its App Store - now Google is following suit with the introduction of in-app subscription support on the Play Store. Developers can take advantage of this system very easily, by simply adding a subscription option to their apps with a price and billing period (subscriptions will show up for users in their Play Store under a new category). Google takes care of the rest - all subscriptions are auto-renewing, and can be managed by users through the Play Store interface.
There are countless methods out there for learning Android development from the Android Bootcamp video series to the boatload of print publications currently in circulation to Google's own Android tutorials. Looking to create something both unique and helpful however, Android Cookbook has compiled a crowd-sourced set of recipes for "writing great Android apps," making them available for free online.
The online cookbook, which relies on user recipe submission and group moderation, was recently finalized for publication by O'Reilly, meaning it's now available both on the web and in print from various retailers.
From May 24th to June 1st, a boatload of your favorite Android games will be going on sale in celebration of pricing freedom. Because We May, a coalition of game developers that is "preparing for launch," announced the sale recently, explaining that the purpose of the sale is to "celebrate online stores that give us control over pricing."
The stores involved include the iOS App Store, Mac App Store, Steam, Google Play, and a few others (including a "Direct from Developer" option).
Keeping up with its trend of timely code release, HTC dropped kernel source code for the HTC One X today, the same day the device became available through AT&T. The code release includes kernel source for the One X across a range of carriers and regions, including Optus, T-Mobile, Orange, Vodafone, and more, though the list notably excludes AT&T.
While HTC's release of One X kernel source is certainly a step in the right direction, the AT&T variant's absence is unsettling, and many are no doubt still wondering when (or if) the device may be allowed into HTC's bootloader unlock program after a controversial statement from the manufacturer Friday.
As an Android developer, I like to keep tabs on the tools I use every day, especially ones as important as ADT for Eclipse and SDK Tools. As was the case several times before, the Android team in charge of both of them posted previews of upcoming releases of ADT 20 and SDK Tools r20, available for manual download ahead of the final releases.
Yup, you heard me correctly - 20, not 18 or 19.
While Android users in Czech, Israel, Poland, and Mexico have been happily buying apps from Google Play for some time now, up till today, devs in these countries haven't been quite so lucky. In fact, they haven't been able to publish any apps, unless they were free.
Today, however, all that changes - Google has decided to expand its list of supported foreign merchants, and Polish, Israel, Mexican, and Czech developers are now included!
Marakana, a company that's been "helping IT professionals get better at what they do" since 2001, has been busy (since January) releasing the latest series of videos in its Android Bootcamp franchise, this time updated for Ice Cream Sandwich development.
For those not familiar, Android Bootcamp is a series of videos aimed at those looking to learn Android development. Some may remember a similar project by TheNewBoston, though Marakana has broken its set of tutorials into much larger chunks, with the 2012 series currently totaling 29 videos (that's over 20 hours of free instruction).
Android developer console, which Android devs use to publish and manage applications, now supports multiple users without having to share a single account (and, more importantly, its password).
This may not be a big deal to one-person teams, but for larger companies it's pure gold. The addition of these user accounts also carries the benefit of fine-grained controls over permissions. Currently the only togglable permission is access to financial reports, but the Android team promised to roll out more in the future.
Sony released the Xperia S open source archive today, providing all the tools necessary to build a kernel and start cooking up ROMs for the Xperia S from Sony's source code. In a post to Sony Mobile's developer blog today, the company also noted that the opening of the Xperia S archive marks the first time Sony has published source code for a product built around Qualcomm's Snapdragon S3.
The post goes on to advise that in order to flash the software, users will need to complete a few extra steps and run a special script (which is linked, along with a proprietary firmware file, in the original post).
If you've never heard of Mika Mobile, that's not a huge surprise - they're a small, but fairly successful mobile game developer that focuses primarily on iOS. Their number one title (in terms of recent sales) is Zombieville USA 2, which has over 68,000 ratings on the App Store, and the most recent version of the game has averaged 5 stars. So we're clear, that's no small feat.
Their first game, Zombieville USA, was released for Android last July.