You knew this day would come. An asteroid is hurtling towards Earth, but before you ready those nukes, your job isn't to deflect it - it's to guarantee that it doesn't miss. In Massteroid, players take control of said asteroid and try to grow it as big as possible to inflict maximum destruction. But if you've learned anything from late 90s disaster films, Earth isn't going down without a fight. You must dodge unguided missiles, satellites, targeted ordinances, mines, and - wait for it - black holes.
I've never understood why shotguns are the go-to weapon for fending off zombie hordes. Sure, in a close encounter, it's a guaranteed way to put a bloodthirsty undead drone on its backside, but it's not going to liberate an entire city in the event of an outbreak. Such large-scale crowd control needs more than pseudo-vigilante justice. That's why, unless every air force base in the world were to succumb to a zombie outbreak at the same time, I would expect to see an AC-130 bringing the rain from the skies.
Melesta Games' Toy Defense, a tower defense-style game that's already found a home on iOS, made its way to Android today, bringing with it a familiar tower defense dynamic with turrets and enemies pulled straight from your childhood toy chest.
If you've played other tower defense games, you know what you're in for with Toy Defense – defend your "tower" using various upgradeable turrets, weapons, etc. as wave after wave of enemies march through.
Remember Cartoon Wars? Well, all the murderous stickman-fighting action you can handle is back in Gamevil's latest title: Cartoon Wars 2: Heroes.
As the self-proclaimed "most complete defense and real-time strategy game of the Cartoon Wars series," CW2 picks up where the original left off, and even adds a handful of features, including new heroes. In CW2 you can develop your stickman hero from six upgradeable characters, learning new skills as you level up.
Glu Mobile (makers of Bonsai Blast and a slew of other games) has treated Android users to another gem, combining powerful samurai, devilish zombies, and a stylized, adorable art style to make Samurai vs Zombies Defense.
Samurai vs Zombies is reminiscent of tower defense-style games, centering each level around defending a gate. Instead of simply setting up turrets and guns, however, SvZ allows players to go mobile, running toward packs of zombies and attacking them with typical sword swipes or special powerups.
Gamevil released another treat to the Android Market today, introducing Arel Wars – a game that promises "RPG action and defense strategy," and doesn't disappoint.
The game is kind of a cross between tower defense, real-time strategy, and RPG, packing the best of all three into a colorful, spritely world, taking players through 120 levels and across 8 unique maps. Before each match, players must choose their arsenal of powers and minions, which can be upgraded and reproduced throughout each round.
Harris Corporation, an international communications/IT company catering specifically to government and commercial markets, officially unveiled their own 7" Android-powered tablet today, meant to provide a rugged tool for the transmission of "mission-critical" communication for defense and public safety. The tablet is specifically aimed at military personnel and first responders, who "require secure real-time information at their fingertips to execute their missions."
The tablet has been graded as a ruggedized device, meaning it can stand up to extreme heat, cold, or other rough environments and still provide critical functionality to its users.
Combining physics-based gameplay with outer space action/strategy combat, Space Conquest challenges the player to "save the solar system from complete annihilation."
The game provides players with a wide array of unlockable ships, each with their own arsenal. The game also allows for completely customizable fleets, each battling enemies with relatively sophisticated AI, against a backdrop of large swaths of stars and other outer space scenery. In contrast with the detailed, beautiful starscapes in Space Conquest, the ships themselves are comprised of neon, polygonal outlines, giving the game a unique visual style.
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.
File this under "things that look good on paper." On Tuesday, a federal judge for the Northern District of California issued an order forcing Oracle and Google, in their fight over various Java patents allegedly infringed by Android, to reduce the number of patent claims and defenses thereto to a "triable" number. That number? Three. And Google will be allowed eight "prior art references" to defend against those claims. (Note: A "prior art reference" is a way of showing that a patent was trying to patent something someone else had already invented prior to the filing, a complete defense against patent infringement, invalidating the patent in question)
Oracle's complaint ended up amounting to 132 patent claims against Google's Android mobile operating system - a staggering number for any court.