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Realme's absurdly fast 125W charging tech is set to arrive next year

Plus an Early Access roadmap shows when Android 12-based Realme UI 3.0 updates are due

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While here in the West 30W charging is mainstream, and 65W is on its way to become the next big thing, Chinese brands have the lead when it comes to absurdly fast smartphone charging technology. Last year's Mi 10 Ultra from Xiaomi made headlines for featuring 120W charging. Realme has also teased its own absurdly fast charging technology but didn't provide a timeline for its release. Now we finally get word that the company is planning to give us a phone with its ultra-fast 125W charging tech next year.

Flutter 2.2 announced for faster, less crash-y apps

Pushing harder on sound null safety

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Flutter's popularity has been exploding recently, and it's not hard to see why. The cross-platform framework made huge strides with the release of v2.0 a couple months ago when it gained official support for every major OS available, received substantial tooling enhancements, and made inroads toward protecting against instability with the addition of sound null safety. Now Google is taking an opportunity at I/O 2021 to announce Flutter 2.2.

The great unicorn of software development is to have one language and framework that enables devs to code an app once and run it on any operating system and any type of device. Flutter has been aiming to do this since its inception, and today it gets quite a bit closer to that goal with the announcement of Flutter 2. The latest major update brings major enhancements for mobile platforms, adds support to desktop, and massively extends its capabilities on the web — among other things.

Google Pay India picks up a tweaked design in beta with Flutter rewrite (APK Download)

Giving us a hint of dark mode and a lot of Product Sans

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Google Pay’s Indian edition has been growing strong, and even expanded overseas recently to bring a similar experience to shoppers in Singapore. The app got a Material design facelift not too long ago and picked up a much-requested payment option just yesterday. Keeping up with that pace, Google has now rewritten the Pay India app from the ground up, bringing a few visual tweaks along with a host of under-the-hood changes to beta users.

Flutter turned out to be quite the dark horse in the development world as its approach to building interfaces to run across many different platforms has become quite popular. This concept of "ambient computing" is a big part of the Flutter Interact conference, which is in full swing right now with a bunch of big announcements. New versions of Flutter and Dart have been announced, bringing big performance improvements and new features. Partners have also been a big topic as Flutter integration is appearing in some popular tools. A few apps were even highlighted for their use of Flutter, including Google's new Stadia app for Android and iOS and Splice.

Yesterday, at a dev-focused event at the Science Museum in London, UK, Google announced the 1.0 release of its cross-platform portable UI toolkit. Flutter has been in development since in 2015 with several betas being going out in the last year and a preview release this summer. It will allow developers to build apps that seamlessly work on both Android and iOS without maintaining separate codebases.

For those of you who haven't heard about it, PowerUp makes smartphone-controlled paper airplanes. They're relatively inexpensive, with a basic PowerUp 3.0 costing $24.99, and they work pretty well which has led to them becoming incredibly popular. The last time PowerUp used Kickstarter to launch a product, it closed on .2m after asking for only $50,000. This time around, the goal is just $25,000. It's not hard to see where this is going.

Every single operating system developed by Google to date has one thing in common: they're based on the Linux kernel. Chrome OS, Android, Chromecasts, you name it. Linux has powered Google hardware for years.

Most of the standard (non-game) Android apps we use today are created with Java. Alternatives are available, like Apache Cordova and Mono for Android, but there's no doubt that Java is the only true first-class citizen. However, a team at Google is now working on a new cross-platform alternative called Sky, and it's able to deliver 120 FPS out of the box.

Earlier today, Google officially debuted Dart, their new programming language intended to make web development easy by offering a somewhat familiar structure with enough flexibility to open up new possibilities, including the ability to run on "all modern web browsers and environments."