The scene: a board room. Ominous and shrouded in mystery, all that can be seen is a long, black glass desk and on either side, twelve featureless chairs. In each sits a grumpy old person. The rest of the chamber is a dark, empty void. Out of the abyss a lone man appears, approaching the head of the table. He's adorned in blue jeans, a white dress shirt and a dark blazer.
Sure, "in-app purchases" becomes a bit of a dirty phrase when we're talking about games that abuse the privilege, but they're a critical element of any profitable app ecosystem, and today Google's making a bunch of IAP features easier and smoother for developers and, by extension, you. Here are some of the new improvements.
Easier Purchasing Implementation
Previously, if you bought an item in an app, the purchase was handled via an "asynchronous notification through a background service." This meant that the app would call out to Google to announce a purchase, but then have to talk to a separate service in order to find out how it went.
You know what games don't have enough of these days? Censored cartoon nudity. Everyone knows it's true. Particularly in the running games category. Sure, we've got secret agents, gingers escaping death, and Pixar heroines, yet all of them are decidedly clothed. Streaker! attempts to remedy this problematic conundrum. In this adventure, you're the other man fleeing the scene from a sordid affair. Did we mention this probably isn't for kids?
Today, Google flipped the switch on paid app purchases in more countries, such as India, Sweden, and Denmark, just as promised, and with that came another subtle, yet important, change. Instead of showing prices in developers' native currencies, all application prices are now converted on the fly into your own currency.
Here's what the Market looks like for me in the US now - notice the tilde (~) symbol next to converted prices:
Here is Sweden:
And here's Denmark: