How many bullets do you like to see in your top-down shooters? If you answered "a reasonable number," then Operation Dracula is not for you. The latest game published by Crescent Moon Games contains lots of snappy chiptune music, multiple characters, and a totally unreasonably number of bullets. Thus, a "bullet hell" shooter.
Aralon: Sword and Shadow HD, is one of the most ambitious 3D mobile RPGs in memory. It also had nary an in-app purchase, something that has become sadly uncommon in this day and age of freemium. After two-and-a-half years, Crescent Moon Games has released the sequel. Meet Aralon: Forge and Flame.
Visuals look very substantially improved from the original, which is probably to be expected given how far mobile graphics have come since early 2013. The game promises a "massive" world to explore, three races and four classes to choose from, real-time shadows, first and third-person views, and dynamic day and night cycles.
The Deer God was kickstarted about a year ago and was subsequently released on Steam. We've been waiting on the Android release ever since. Android users got an early alpha as part of a Humble Bundle way back in late 2014, but now the final version is ready. You can pick it up in the Play Store for $6.99, which is 30% off the final price.
Deadlock: Online is a top-down multiplayer shooter with over two million downloads that has pitted iOS users against one another since 2011. Now Crescent Moon Games is bringing the 3D twin-stick shooter to Android.
The standard online shooting staples are covered. You have your regular deathmatch and team deathmatch game modes, along with one called Capture & Hold that tasks you with holding an area longer than the other side. There are over 30 military weapons available for you to aim at the seven other players each battle is capable of supporting. Much of the content has to be unlocked, which you can do the old-fashioned way or by opening your wallet.
Slowly, ever so slowly, mobile platforms are approaching "console quality" for high-end games. Given that this is a pretty nebulous term in and of itself, I'd say that in fact developers' skills in adapting the big-screen experience to touchscreen controls and using the limited resources available on mobile hardware to the fullest are much more important than any graphical upgrade. But enough rambling: EXILES, a new 3D sci-fi shooter from publisher Crescent Moon Games, is now on the Play Store.
Crescent Moon is a solid publisher of Android games, offering titles from a variety of developers across nearly every genre. Today it's the latest company to partner with Humble, offering an impressive collection of Android games in a DRM-free format with a "pay what you want" structure. Four of the games included in today's bundle can't be had on the Play Store, at least at the moment. Right now you can pay $8 to get all ten titles, and more are on the way.
The new Android games in this bundle are Space Chicks, 2-Bit Cowboy, The Deer God, and Exiles: Far Colony.
Lo, and then the lord did tap the touchscreen interface and cause great mountains to rise up from the landscape. Then with a swipe and a tap, the lord did create all the creatures of the land. Following all that, the lord made the sky purple, just because, for this god is a confusing and temperamental god. This and so much more is what awaits you in Topia World Builder, which has just hit Android after a good long run on iOS.
Crescent Moon Games' latest Android release has a good amount of support behind it, having been greenlit by the Steam community to port the game over to Valve's platform. Mines of Mars, which has already attracted positive reviews in the week it's been available for iOS, should provide Android gamers with another of the more in-depth experiences to hit the platform.
Crescent Moon Games calls its latest mobile title, Demonrock: War of Ages, a "reverse defense" game. What does that mean? It's a dungeon crawler that tasks you with breaking through the enemy's defenses (not that unlike every other dungeon crawler out there). Reverse defense equals offense, and there's about all you're going to do here. You have four heroes to choose from, each ready to break through hordes of enemies in their own way.
Demonrock doesn't come with many surprises. The game plays as you would expect, and the characters look the way you would assume. The game consists of hacking and slashing your way through over thirty enemy types spread across forty levels and collecting loot to upgrade your equipment.
You know how it goes - some games just play better with physical buttons, and the latest title from Crescent Moon Games, Shadow Blade, feels like one of them. Yet if you disregard for a moment that you've ever used a gamepad before, this game won't remind you incessantly the way most side-scrollers do. The control scheme, which consists largely of taps and swipes, is actually pretty intuitive. With enough practice, it really makes the game worth playing.
You play as Kuro, a sword-wielding youngster who must ninja his way through enemies and, similarly, ninja his way around traps. The graphics are crisp, though the simplistic 3D models may look more attractive on a smartphone than a tablet.