Let's get this out of the way: the Logitech Joystick ("for iPad and Android Tablets") is a strange little gadget, an analog solution to a digital problem. It sticks onto your tablet with suction cups, then places a capacitive touch-point below a thumbstick modeled after the more recent generation of game console controllers. Motion is achieved via a coiled plastic spring, and its design allows you to move it around the bezel to adjust to different games.
Back at the end of May, a gaming accessory company called PowerA announced a new Bluetooth gaming controller for Android phones called the MOGA. At the time, release date and pricing information wasn't yet available, only that the controller would be released "before the holiday season." Looks like PowerA met that deadline, because it just officially announced the MOGA would be hitting the streets on October 21st for $50.
For those who may not be familiar with the MOGA, it's a game controller that includes a nifty built-in clamp-style holder for your smartphone, essentially turning it into a handheld gaming system.
TriggerTrap, a remote DSLR trigger app that's already made a name for itself among iOS users, hit the Play Store today (with an Amazon App Store launch coming soon), bringing some impressive remote controls to DSLR-toting Android users.
The app, which costs $4.99, offers a surprisingly long list of fully customizable trigger modes from time lapse to distance lap (your camera will take a photo every 30m), long-exposure HDR, star trail mode, bulb ramping timelapse, and a cable release mode that supports exposures up to a full 24 hours.
When we first heard about Ouya, we were excited. We were also hesitant. While a dedicated console for $99 with its own controller, a Tegra 3 processor, and Android games optimized for the big screen (not to mention free versions or demos of all available games) sounded brilliant, there was the question of longevity. How could this thing continue to hold up once Tegra 3 processors weren't the norm? Well, here's one answer to that question: OnLive support is now going to be built in.
The Zeemote is a plucky little device that keeps popping up around these parts. Normally $30, the Bluetooth controller pairs with any Android device to give physical controls to games that would otherwise be touchscreen-only. We gave away a thousand of them, and when I reviewed the little guy, I said it would be great, if it were just a bit cheaper. Well, for this weekend, it is. Use coupon code "JS1MDE12" (no quotes), and the company will knock 50% off the controller, bringing it down to a much more palatable $15.
Yes, you read that right. We're giving away 1,000 Zeemote Bluetooth Gaming Controllers. One thousand. If you were to buy all of those from Amazon, it would cost you a whopping $30,000. Yeah - kick back and chew on that for a few.
So, what's a Zeemote? It's a controller that aims to drastically improve gaming on mobile devices, because, let's face it - touchscreen controls generally suck.
For those unwilling to sacrifice the latest hardware (and software) for the rather dated Sony Xperia Play's convenient physical game controls, Gametel has introduced a Bluetooth controller with a familiar button layout that will accommodate just about any Android-powered phone. Even better, the Bluetooth controller has its own battery, charged via micro USB.
Gametel says that the controller is already compatible with over 200 games, and phones powered by Ice Cream Sandwich can make effective use of built-in controller APIs.
Ever dream of going back in time, kickin' it with your homeboys in an old school style sleepover, and rocking the Nintendo 64 until the wee hours of the morning? That dream can now become a reality (well, aside form the actual time travel part) thanks to the updated Nintendo 64 emulator N64oid.
You may remember a few months ago when N64oid and a slew of other emulators were pulled from the Android Market for a violation of policies, but that didn't stop developer Yongzh from keeping up work on the project.
Modern smartphones and tablets are, without a doubt, multifunctional devices made to replace those that serve only a single purpose --gaming devices, mp3 players, and, in some cases, even laptops are all covered under the smartphone/tablet umbrella. As such, it's no surprise that I spend almost as much time playing games on my Tab 10.1 as I do other, more productive things.
However, one of my biggest complaints about gaming on a touch-only device is the controls.