24
Sep
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We've been covering the OUYA since its original debut as an ambitious idea on Kickstarter in July. Within a month, the campaign had raised an astounding $8.6 million. We've also heard that OUYA is partnering with Square Enix, will include OnLive support, and a whole lot more (thanks to Founder Julie Uhrman's AMA on Reddit).

After a brief pause in OUYA news, Uhrman recently published a post to the official OUYA blog, giving readers a "full update" on the project.

09
Aug
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For the past month or so, you could hardly go to any tech-related corner of the internet without running into something on OUYA (pronounced "OOO-yah"), an impressive little Android-powered console. With respectable specs (Tegra 3 CPU, 1GB RAM, WiFi, Bluetooth, and 1080p), virtually unlimited hackability, and a price of just $99, it's no surprise that it flew through its $1,000,000 Kickstarter goal in the first 24 hours alone.

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Since then, the console has continued to pick up even more steam.

01
Aug
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OUYA, for those who may have forgotten, is the much-talked-about, Android-powered gaming console that recently hit Kickstarter, surpassing $1 Million in backing in under 24 hours (currently near $6M at time of writing with 7 days to go) and promising a dazzling sub-$100 game console and awesome gaming experience.

Hot on the heels of news that the console will pack OnLive support and feature games like Final Fantasy III as launch titles, OUYA's founder, Julie Uhrman has announced that she'll be hosting a Reddit AMA session today, August 1st, and will begin answering questions at 10:00am PST (1:00pm EST).

31
Jul
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Ouya just can't stay out of the headlines, can it? After recently announcing that the TV-centric Android gaming system would come with built-in OnLive support, the company is back to say that it's partnering with Square Enix to bring Final Fantasy III to your TV. If you live in Japan, this might be old news, but it marks the first time anywhere else that the game will be available via a television-based console.

27
Jul
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When we first heard about Ouya, we were excited. We were also hesitant. While a dedicated console for $99 with its own controller, a Tegra 3 processor, and Android games optimized for the big screen (not to mention free versions or demos of all available games) sounded brilliant, there was the question of longevity. How could this thing continue to hold up once Tegra 3 processors weren't the norm? Well, here's one answer to that question: OnLive support is now going to be built in.

10
Jul
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We've seen some pretty cool projects show up on Kickstarter: Capta, Pebble, Chameleon, Vavo... and plenty more. Last night, though, one of the coolest projects I've ever seen made its way to the crowd-funded site: OUYA. You may or may not already be familiar with that name, so a little explanation may be in order.

Update: OUYA broke through the $1m barrier in less than 24 hours.

27
Jun
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Last Updated: July 2nd, 2012

Google just announced a new, completely revamped developer console that should replace the current app publishing system in the near future. The private beta sign-up link will show up in developers' consoles soon, followed by a global rollout sometime after that.

The new console is very clean and addresses numerous issues with the current generation interface. Some highlights include:

  • A separated interface for updating various pieces of metadata and uploading APKs - rather than having to do them all at once, you will be able to update them one by one.
29
Mar
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Android developer console, which Android devs use to publish and manage applications, now supports multiple users without having to share a single account (and, more importantly, its password).

This may not be a big deal to one-person teams, but for larger companies it's pure gold. The addition of these user accounts also carries the benefit of fine-grained controls over permissions. Currently the only togglable permission is access to financial reports, but the Android team promised to roll out more in the future.

04
Apr
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On March 31st, the Android Developer Console, which developers use to publish their apps to the Market, started experiencing issues that ranged from 404s and disappearing applications to missing statistics and apps that no longer obeyed.

As more and more panicking developers chimed in with similar experiences to multiple support threads, the only response from Google so far came from an employee named Ash back on the very first day, apologizing for the inconvenience and then shortly after announcing that all issues had been fixed.

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