Most strategy games have you working as some kind of commander-god, floating over the battlefield and handing out orders to nameless minions while building up your stronghold. In the PC strategy game Mount & Blade, you move and command your party, capture bases, and expand your territory... but you're also a fully-controllable warrior, dishing out punishing blows against your opponents right next to your carefully raised army. Mount & Blade: Warband, the second game in the PC series, is now available for the NVIDIA SHIELD and other Tegra 4 devices.
There is no denying that real-time strategy games are a hard nut to crack on mobile devices. It's tough to fit all of the intricate play mechanics, complicated strategy, and extensive storyline into a touchscreen. Planets Defense does a great job of making the controls work for high-speed gameplay and micro-management, but it still isn't quite a fully realized strategy experience. All things considered, it's still lot of fun and one of the best efforts I've seen.
Forget ye old days of knights and nobility when you had to stick a dragon with a sword to slay the beast and win yonder fair lady. These days, medieval mythological warfare can be done via the comfort of your own phone. Dragon Slayer fulfills your fantasy by allowing you to engage in magical combat with a host of dragons, and dragon-like creatures.
As with most fantasy-based games, you can collect and upgrade equipment to become more efficient at ending the lives of rare, gargantuan reptiles.
Combining physics-based gameplay with outer space action/strategy combat, Space Conquest challenges the player to "save the solar system from complete annihilation."
The game provides players with a wide array of unlockable ships, each with their own arsenal. The game also allows for completely customizable fleets, each battling enemies with relatively sophisticated AI, against a backdrop of large swaths of stars and other outer space scenery. In contrast with the detailed, beautiful starscapes in Space Conquest, the ships themselves are comprised of neon, polygonal outlines, giving the game a unique visual style.
Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money.
Before I get this post underway, I'd like to send my condolences to the family of "Macho Man" Randy Savage, who had passed away 2 days ago. Wrestling is a guilty pleasure of mine, and his rambling promos about the Danger Zone will always have a special place in my heart. RIP Randy.
A lot of my youth was spent playing the Smackdown series of games on the PS2; I still pop in Here Comes the Pain every now and again to relive the glory of throwing someone off the top of a ladder through a table.