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Articles Tagged:

best practices

3 articles
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Google Releases Cardboard Design Lab To Walk You Through VR Design... In VR

Since debuting at last year's I/O, Google's Cardboard effort hasn't slowed down. Google has been making it easier and easier for manufacturers and developers to hop on board with its vision of virtual reality, and the project got some major updates yesterday. On stage, Google showed off a new Cardboard viewer that accommodates bigger phones (including those running iOS), 360 degree videos, and expeditions for classrooms.

Just last month, Google announced its "Works with Cardboard" program, along with new design guidelines and today Google has released an app that will make those guidelines tangible for VR developers and designers - Cardboard Design Lab.

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Source Code Released For Google I/O 2014 App, Demonstrates Best Practices And Design Goals For Android Developers

Google I/O 2014 has come and gone, but that doesn't mean great stuff from the conference isn't still coming out. The companion app used by thousands of attendees -and hundreds of thousands of fans and followers- has been open sourced! Code for the I/O app is meant to serve as an example of best practices for Android developers, providing fully functioning implementations of the latest design principles, UI controls, networking code, and more.

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Google Releases Source For I/O 2013 App, Giving Developers An Inside Look At Android Best Practices

Just like last year, the Google I/O app's source code has been released in an effort to get developers acquainted with Android best practices.

In a post to Google+ today, the Android Developers page outlined some of the things the source code has in store for those curious. Among them are techniques to implement responsive design across phones and tablets, use content providers and implicit intents in app navigation, using sync adapters to provide new content "in a battery-friendly way" and loads more.

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