To those who can access it (read: U.S. users), the Amazon Appstore may seem like one of the best things since sliced bread - it trumps Google's own web-based Android Market in almost every way. One of such differentiating features is the Goldbox-like Free Premium App of the Day concept that, like Groupon and its competitors, was introduced to provide great deals to consumers and giant spikes in traffic to app developers.
When I was growing up in the 90s, one of my favorite games I probably spent a combined year of playing time on was Heroes Of Might And Magic, a turn-based strategy that you can play for weeks. Since each move lasts as long as you want, it's easy to keep playing whenever you have a free moment (or a block of 5 hours in my case), and the vast number of strategies, heroes, units, and resources provided for almost infinite replay value.
Moments ago, after months of preparations and precisely on the rumored release date of March 22nd, the Amazon Android Appstore finally went live.
Interestingly, Rovio has decided not to use their old partners GetJar for the launch of this eagerly awaited game; instead it will be available exclusively through the Amazon Appstore. It is unclear at this time exactly how long this exclusive agreement will last and when the game will debut in the Android Market.
Things are really winding up for the Amazon Appstore, and the Developer Blog is proof of that fact. In the last few weeks, the blog has been a hotspot of activity about Amazon's newest creation, and quite a few details are revealed. As I'm not a developer, I'm simply going to pull out the highlights of the posts - let's take a look.
When submitting an app, developers must include two icons (small @ 114x114px, large @ 512x512) and a minimum of three screenshots (854x480), with a maximum image size of 3Mb.