We've talked about Testdroid a few times here at AP. There's a good reason for that: it simplifies developers' lives and essentially automates the testing process by running their application or game on over 280 real Android devices (so it's not a virtualized environment). While the service itself aims to make devs' lives easier, Testdroid realized that the pay-as-you-go payment option simply wasn't working for most users. Why? Because problems happen. Paying by the hour for application testing isn't the most economical way of doing things, because if something goes awry, the developer ends up paying more than the originally quoted price to test and re-test.

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