In an update to version 4.2.16, Google's YouTube app has received a (thankfully) refreshed UI for ten-inch screens, along with some bug fixes. The "revamped" UI seems to be the only thing of note in this update (though if there are any hidden goodies, you can be sure Ron will tell us about them soon), but it makes for a great refresh. For the sake of comparison, we'll take a look at a few before and after shots. Read More
A few days ago, we were treated to a lovely look at what Tasker, the highly-customizable Android automation app, could look like if it got a nice facelift. Unfortunately, this was done by the Android team and was not representative of any real work being done by the developer. As it turns out, though, the developer behind said application is working on a holo conversion. There are quite a few obstacles to deal with in the meantime:
I started working on a holo conversion about a week ago coincidentally, with half the goal being use of the holo conventions and half replacing under-the-hood deprecated APIs for dialogs etc.
While there is no shortage of security apps on the Play Store, aeGis one stands out a bit for a few reasons. For starters, it's dead simple to use. Set up a specific trigger phrase and you can text your phone to lock the display, remotely wipe, find the address of, or sound an alarm from your phone. There's no web interface, unfortunately, but this app trades the elaborate suite of services of something like Avast for simplicity. Read More
Ong Bak is a fine series of Thai martial arts movies that received plenty of critical and commercial success both in Thailand and around the world. Naturally, when a film about people kicking things and stuff getting punched makes it big, a game must be sure to follow. That game, Ong Bak Tri, is being built on the Unity3D engine for PC, consoles, and Android. The newly released gameplay trailer looks pretty fantastic for a mobile game. Read More
SoundCloud may not be the most famous app around, but when it comes to sharing a simple audio clip or a song, it's hard to beat. Now, the company's mobile app is getting an overhaul and with it comes a shiny new interface that doesn't suck. The UI upgrade makes use of the action bar, side navigation panel, notification controls and all the other fancy new features that we've grown used to since Ice Cream Sandwich and beyond. Read More
There are no shortage of image editors on Android. Even Adobe, which makes the class-leading Photoshop, has a version of its editor on the platform. Today, though, Google gets one of its very own: Snapseed. You may recall this particular piece of software when it was demoed by NVIDIA CEO Jen-Hsun Huang at CES this year. At the time, it was only available on the iPad where it had won App of the Year in 2011. Read More
As gamers, we've all become familiar with the tie-in title. These are usually released in conjunction with a movie or TV show to widen its exposure, and historically they're usually pretty sub-par.
However, Disney's Wreck-It Ralph subverts this trope because it's in the unique position of being based off of video games. That's kind of hard to mess up.
Wreck-It Ralph is a series of three (soon to be four) arcade games that feature characters and environments from the movie. Read More
I'm going to do my best to make it through this article without making a Portal 2 reference, but this new SwiftKey feature is not making it easy on me. After recently announcing Flow, the Swype-like gesture input method, someone inside SwiftKey HQ thought to themselves "Well, you know, this is great and all, but man, what's with all this raising-my-finger nonsense? So inefficient!" So now the company is demoing Flow Through Space. Read More
I've been enjoying video games for most of my life, and some of them come with a seizure warning before I start playing. This is to make sure that people who are prone to seizures or headaches know that there is a large amount of strobe effects in the game they're about to start.
I've never felt that been susceptible to the problems the warnings are meant to address, but then again, I hadn't played Beat Hazard Ultra, either. Read More