The launch of the world's most hyped Android-powered mini console might have been something of a dud, but at least the creators are keeping up the support. The first major update after Ouya's release includes some substantial improvements to the app/game store, most notably PIN security for purchases (to make sure those meddling kids don't empty Mommy and Daddy's checking account) and support for pre-paid gift cards. Card totals can now be applied towards new games or in-app purchases.
Back in January, we learned that if you want to be a developer and avoid leaving money on the table, you need to be on both Android and iOS. One or the other isn't going to cut it. However, according to AppAnnie, if you have to choose just one platform, Android is still struggling to prove it's the one you should go with.
According to the report, Play Store downloads are nearing App Store levels, reaching close to 90% as much as the iOS store.
So you want more than Google Play can deliver, and the Amazon Appstore leaves you cold. Russian Google competitor Yandex is here to help: they've just launched their own branded app store, creatively titled Yandex.Store. The APK is a freely-available download for any Android device, and after a standard account setup process, you've got access to an impressive selection of mainstream apps. Big titles like Angry Birds, ES File Explorer, SoundHound, Twitter and Opera Mobile are all sitting on the front page.
I'm going to start this review out with a gigantic disclaimer: I used PlayStation Mobile on a rooted Nexus 7, per Artem's instructions, hardware that it wasn't technically designed for. The service should run on just about any (rooted) Android device, as well as natively on most recent Sony phones and tablets. At least some of the games in the store are also available on the PlayStation Vita. Other Android users are having trouble (even I had to flash to a stock, rooted backup), so stability and performance may certainly have been somewhat off while I used the service.
When crowd-favorite zombie shooter Dead Trigger decided to drop its price from $0.99 to free, citing concerns over piracy, the tech world renewed its interest in an age-old debate: how bad is piracy for developers? Of course, any lost sale is money out of a developer's pocket (though it's important to distinguish between downloads and lost sales). However, the question should and needs to be answered: just how bad is the piracy problem on Android?
The Cyanogenmod Team is thinking about building an app store. "Ugh, another app store?" you say? Hold on a minute, there's some serious merit to this one. This is an app store for rooted apps. Rooted apps that the carriers hate and frequently remove from the Android Market.
Apple's at it again, this time back on its "We own the words 'App Store'" reign of terror. While a judge denied Apple's request to bar Amazon from using "Appstore" in a preliminary injunction before the issue is decided at trial, that isn't stopping the world's most infamously litigious tech giant from going after everyone and their brother using the words.
And until the Amazon trial is settled or decided (it's on the docket - for October 2012), Apple is free to go about threatening and pursuing more legal action, even though its trademark on the words "App Store" remains actively contested (by Microsoft) in its bid for certification at the USPTO.
When we published a piece reporting on the recent decision of game developer Bithack to pull its popular title Apparatus from the Amazon Appstore, we contacted Amazon asking for comment on the whole situation.
Earlier this week, Amazon got back to us and wanted to sit down and discuss the Appstore and some of the issues that developers and customers alike have had. While Amazon could not specifically discuss the complaints of Bithack for confidentiality reasons, they were able to generally talk about some of the concerns Bithack raised.
Moments ago, after months of preparations and precisely on the rumored release date of March 22nd, the Amazon Android Appstore finally went live.
An interesting little tidbit came across to us in an otherwise ordinary posting on Amazon's app developers' blog. While developers will have the option to use DRM or not in their apps, those that do use the digital licensing service may present problems for those users who are temporarily without an internet connection.
Comparing it to the way Amazon currently handles the storing of Kindle books, the curious part of the post reads: