DEVELOPERS! DEVELOPERS!! DEVELOPERS!!! Yeah, ok, I know, the chant has been done to death. But, we at Android Police really do <3 developers. Building great apps is a challenging job and it requires an obscene amount of time. As a developer myself, I know how hard it is to invest an extra hour when I'm already busy writing software, supporting customers, and of course, having a life. Unless you are eager to dive into every last session from Google I/O, all 25 hours of Android-specific content, then you might be wondering which sessions are really worth it for you.
Following the release of beta features to Chrome stable yesterday, the beta channel of Chrome for Android was promoted to version 28 today.
The update brings a number of desired additions and improvements, all of which I will break down for you below. Here's the relatively incomplete list the Chrome team posted on its blog:
Google asserts that over 97% of mobile shoppers abandon their shopping carts because the process simply makes them jump through too many hoops. To free Android users from this heavy burden, Google has launched a new Google Wallet Instant Buy API that will allow mobile shoppers in Android apps to check out in as little as two clicks. No more poking out lengthy street address and re-looking up credit card information.
Right off the bat here at Google I/O, the company is telling developers about some awesome new tools for apps. A new series of APIs will enable a variety of new services for both developers and end users. Here are some of the highlights.
Version 2 of the Location API, which includes:
- Geofencing (assigning triggers to specific geographical locations) and up to 100 fences per app
- a fused location provider, which should allow for active location gathering at just 1% battery drain per hour or increased accuracy
- Activity recognition - API can recognize if users are walking, biking, driving, et cetera.
Today, Google announced Google Play game services that brings a suite of new features that game developers can integrate into their titles. The biggest of them is cloud data sync. Game developers can sync their players' progress across devices and platforms. Yes, this feature works on Android and iOS. This is hot.
In addition to cloud data sync, the suite of services also brings achievements and leaderboards. Any game can now tap into a unified system for showing off your accomplishments.
For quite some time, we've been hearing about the potential advantages of the Bluetooth Low Energy (BLE) spec, and a seemingly endless list of gadgets that could benefit from it. Unfortunately, while many modern flagship devices are equipped with the necessary hardware, Google has allowed the Android OS to languish without official support for the standard. Most of the top OEMs have built their own proprietary versions for the energy efficient protocol, but until now, only Motorola has freely shared access to its API.
The hype surrounding the concept of Google's much-talked-about Project Glass may have hit its first peak during last year's Google I/O conference when stuntmen jumped out of a plane wearing the device, but the demonstration left many people wanting an explanation of what else Glass can do besides first-person photo/video recording.
Since then, we've seen a few admittedly awesome videos, including a DVF fashion show through glass, and more recently the brilliantly-executed "How It Feels" which went a bit further toward showing real-world use, but at SXSW today, attendees were given what might be the most informative (and exciting) demo we've seen yet.
It's a widely-known fact that Google's unofficial motto when it comes to potential monopolies, privacy violations, and other slightly gray areas of technological ethics is "don't be evil." Lately it seems like Twitter is taking the opposite approach. The latest victim of their incredibly frustrating corporate policy is TweetDeck, the once-loved power app for Twitter that was acquired by the service itself in 2011. In a rambling post on the official TweetDeck website, the developers mentioned that they are ending support for the Android version (as well as the iPhone and Adobe Air versions, and Facebook integration) in May.
In case you hadn't heard, back in August of last year Twitter changed the rules for their API, limiting developers to 100,000 individual user tokens for outside apps (or 200% of then-totals, if the app already had more than 100,000 users). To say the change was controversial would be an understatement. Falcon Pro, a favorite among Android Twitter users, has hit the limit. New users cannot log into Twitter via Falcon Pro.