There's been a lot of confusion lately over the fate of Google's Nexus program. Rumors swirled, after LG's planned Nexus was canceled (and later denied entirely), that the program was dead in favor of an upcoming Android Silver initiative. With the revelation that HTC is working on a 9" tablet device (code named Volantis), it seemed the Nexus program had at least one more device in store - expected to launch with Android's L release this fall.
Earlier this month, when we recapped all the rumor and leak posts we had published leading up to Google I/O, hands-free functionality called Android Eyes-Free (codenamed KITT) was marked as "partially live." For those in need of a refresher, our post outlined in-car functionality that would carry a stripped-down interface, notifications read aloud by Google, and a new hand-waving gesture used to wake the device.
While the hands-free hotword functionality has already debuted, the dedicated in-car interface, void of any visual chrome, has yet to be revealed (or even really hinted at) by Google.
Like other Google I/O attendees, I picked up an Android Wear device at the conference. I went with the LG G Watch. What follows is not really a review so much as my experiences and thoughts about Wear thus far, having lived with it literally every day since picking it up. I'll include some of my opinions on the platform (ignoring for now the hardware), and what I think might be relevant insights and comparisons to Google's other efforts (like Glass).
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Google I/O was pretty amazing this year, right? We got the deets on Material design, a preview version of Android L, the formal release of Android Wear, the first manifestations of Android TV and Android Auto, and plenty of other bits and pieces. However, all of that content and all of those developer sessions can take forever to absorb, and professional developers just don't have time for that. Now that all of the videos have been posted, I've combed through every last one to narrow the list down to just the sessions that absolutely can't be missed.
EDITOR'S NOTE: A separate roundup for Android Wear apps, Wear-enabled apps, and watch faces is coming soon.
Running Android on a PC seems like a good idea, until you actually look at the logistics of making the platform work on a non-touch interface. Add to that all the projects out there attempting to do so with limited or completely absent support for Google Play, and you've got a recipe for lame. Console OS was looking for a cool $50k to make Android work on PCs, and the company has succeeded with almost a month left in the campaign.
Google's Camera app just got a bump up to version 2.3 (rolling out in stages of course), which adds a very welcome feature - remote shutter functionality for Android Wear devices.
We saw hints of this functionality inside the code of a previous version of the Camera app, but now that Wear devices have hit release, it's finally live. Users need only open the Camera app on their phone or tablet, and Wear will automatically insert a card for remote capture.
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In the run-up to I/O (starting all the way back in March), we posted a relatively large number of leaks and rumors based on information that was provided to us about some of Google's plans. It's easy to lose track of all the rumors, and just how accurate they turned out (or didn't turn out) to be, so we thought it would be helpful to do a quick recap of the pre-I/O rumors now that the dust has settled.