Ah, Android hackers. Aren't they the best? They take our beloved operating system and install it on everything possible! Most recently, they have managed to evict Windows Phone 7 from the HD7 and replace it with the little green robot. Have a look at this hot video action:
Pretty slick, right? While I'm not sure that there is any practical reason behind doing this, it's always cool to see Andy kicking ass where he wasn't meant to be.
No one ever accused Boost Mobile of overachieving on the Android phone front, and the carrier's latest announcement doesn't really do much to change that. Indeed, just as expected, Sprint's little tagalong used its recent press conference to unveil its first CDMA Android handset: the Samsung Galaxy Prevail.
With an itsy-bitsy 3.2-inch display, a measly 2MP camera, and a tiny 2GB microSD card out of the box, the Prevail isn't about to blow anyone away - but then again, we geeks probably aren't Boost Mobile's target demographic here.
Gizmodo recently sat down with Epic Games founder Tim Sweeney for a talk about gaming, mobile platforms, and the Sony NGP. Naturally, one of the topics at hand was Android, and, more specifically, why there are no Epic titles for the platform.
Epic Games has been producing iOS games for some time using the Unreal Engine, which provides detailed graphics and better gameplay. However, as Android users, we have never had the opportunity to see these types of games on our devices, and there seems to be good reason for that.
It has been rumored that Samsung and Boost Mobile will announce the Android 2.2 Galaxy Prevail at tonight's event in New York City, and that has been all but verified now. A Galaxy Prevail teaser is live on Boost's website, accompanied by a "sold online soon" badge and a cool $180 price tag, which seems like a pretty good deal for a no-contract phone.
From a tech aspect, the only thing that we know about the Galaxy Prevail at this point is what you see below, but it already appears to be the best choice from the current Boost lineup, even with that measly 2MP camera and a tiny 3.2" screen.
Back on March 23, Woot featured the Viewsonic gTablet as their deal of the day, selling the tablet for just $285 out the door. It sold out then, but it looks like they managed to get their hands on a few more, as it's the deal of the day once again. In typical Woot fashion, the description is hilarious (it's the same one as last time) - just check out the first paragraph of the product description:
There are already plenty of sidebyside comparisons to help you decide between a ViewSonic gTablet and an iPad.
This probably isn't going to be nearly as exciting as the title might lead you to believe - though it's good news nonetheless.
Techfrom10's Samsung Galaxy S was accidentally given access to the test Android Market via an OTA update, and they stumbled upon some goodies while using it. The Market itself has undergone no noticeable changes aside from the addition of the "Content Rating" information publishers are now asked to include as part of their submissions to the Market, so there's not a lot to see on that end.
We don't always write about serious things here at Android Police, so this post is not going to stress your brain or teach you a new trick. Instead, just relax and spend 2 minutes watching this collage posted by Dan Morrill, one of Google's most recognizable Android engineers (actually, he posted it to Picasa, and we took the liberty to export it to YouTube for easier sharing and embedding). All original commentary which makes this collage that much funnier has been preserved - turns out Dan is quite a comedian.
Poor SD Card performance can definitely have a negative effect on overall experience with your device, especially when considering apps that rely on speedy SD Card access, like the Gallery, or features, like Apps2SD.
XDA forum member brainmaster has been hard at work on tweaking some settings in Android to improve the situation in this very department. By adjusting a certain SD card cache value, he, along with many others on xda who tried this out, were able to significantly improve read speeds, usually at least doubling or tripling them, and in certain cases going even higher.
A recent study by William Powers of Baird Research has revealed that a whopping 86% of developers think that Android fragmentation is a problem. While only 24% of devs described it as a "huge problem," it doesn't discredit the fact that the overall percentage was so outrageous.
Venture capitalist Fred Wilson still recommends developers write for Android before iOS, as he predicts that iPhone vs. Android is just a remake of Macintosh vs.