Running Android on a PC seems like a good idea, until you actually look at the logistics of making the platform work on a non-touch interface. Add to that all the projects out there attempting to do so with limited or completely absent support for Google Play, and you've got a recipe for lame. Console OS was looking for a cool $50k to make Android work on PCs, and the company has succeeded with almost a month left in the campaign.
With all the Android gaming hardware announcements of late, I've really started to wonder: are people actually going to buy any of this stuff in meaningful quantities? You've got Moga's new controllers, Mad Catz is doing a console, BlueStacks is doing a console, and then there are the already-announced things like Shield, Ouya, GameStick, and the seemingly ever-growing list of "made for Android" wireless controllers.
There's something that's been eating at me about all this stuff, though: it really does feel like a lot of the hype around the Android gaming segment is self-generated.
Back in August, Archos announced its then-upcoming GamePad, a tablet which looks to "revolutionize" gaming on Android. Featuring built-in physical game controls and custom button mapping software, the GamePad removes the need for touch controls, giving mobile gaming a more console-like feel, while its 7" display still keeps it portable enough to toss in your bag and take on-the-go. And now, it's finally available.
The GamePad is on sale in Europe for 149.99€, with North American availability coming in early 2013.
What looks, plays, and sounds like a Final Fantasy game, but isn’t? If you answered Chaos Rings Omega, I’d like to give you a no-prize. This game comes to us from publisher Square-Enix, who also handles a lot of the other JRPGs that have shaped the genre into what it is today.
Like my colleagues at AP have commented, the Chaos Rings series may be their way of testing the waters before a full-fledged Final Fantasy mobile title, and it shows; the game is one of the most beautiful that I’ve ever played on the Android platform, and it is worth every penny of the $12.99 price tag.
After a long time in development, Marvel (and their parent company Disney) have released Avengers Initiative to the Android masses. Coming with a $6.99 price tag on a limited number of devices, it adds to the growing list of Avengers-themed mobile games, even if only one of those heroes is available in this particular title.
Avengers Initiative puts you in the role of the Hulk, who has been tasked in bringing in a number of super-villains who have escaped from a high-tech prison in the Marvel Universe.
At the end of October, Rockstar Studios announced that the mobile version of its smash-hit Grand Theft Auto: Vice City would be coming to Android and iOS. Now, it has announced an official release date of December 6, with a $4.99 price tag across all platforms.
The release marks the 10th anniversary of a game many remember from the Xbox and Playstation 2. This version will be enhanced for mobile screens, including updated character models, lighting, and different control options that should make the experience as smooth as possible.
The iOS mega-hit Jet Car Stunts is now live in the Android Market! That's right, True Axis has finally brought the smash hit to the Android platform, with plenty of OpenFeint goodness thrown in for good measure. For those who don't know of the game, it's a 3D driving masterpiece where your opponents are not other player so much as the tracks themselves. There are huge jumps, crazy stunts, and great wrecks.
Note: Testing for this review was done on a Nexus One
I love drifting. As I tuck myself into bed, I can be heard to whisper "Good night, Dorikin". So when I read that Reckless Racing, so long anticipated on the Droid Forums gaming section, had finally been released, I immediately bought it from the market.
My first impressions weren't particularly positive. The country hick theme (RR was formerly known as Deliverace) did not appeal to me, and the single-thumb control scheme was terrible.
Mark DeLoura, who was hired by Google about 5 months ago to fill the much-needed position of Games Developer Advocate, just announced he has left the company. This marks the second big name to leave Google's gaming department (Games at Google) this summer.
The reason for Mark's departure from Google? It wasn't a perfect fit for him - or at least that his story and he's sticking to it! In the official announcement on his blog, Mark wrote:
"I enjoyed working with many of the people there, but it was not the perfect fit for me."
Mark also spoke about the progress that has been made over at Games at Google, outlining the building of apps in the browser and the greater developer flexibility.
It may not seem like it at first, but gaming on Android is pathetic. While Android certainly has its fair share of good games, there is a long way to go before the state of gaming on the platform can be considered healthy. There are probably a few people up in arms over that statement, so let me qualify it:
A few days ago I wrote an article on a Distimo report comparing various app markets.