Partnered with Steve Jackson, Tin Man Games has brought another Fighting Fantasy title to the digital age with House of Hell. For the uninitiated, Fighting Fantasy is a series of interactive "gamebooks" by Steve Jackson and Ian Livingstone which began publication in the early 80's. The books each contain their own fantasy adventure, the outcome of which is completely dependent on the reader's choices.
Staying true to the 1980's aesthetic of the original printed works, Tin Man's adaptation of House of Hell has the option to turn off its various visual enhancements to "make the gamebook look like it came off the printing press in the 80s." Many players will want to keep them on though – the visual overlays and colored illustrations add a new dimension to the experience, and are wonderfully executed.
The middle class is disappearing. The national debt is big enough to fill Cowboys Stadium with hundred dollar bills. Here Comes Honey Boo Boo gets 2.5 million viewers an episode. The future of America looks bleak, folks - so let's celebrate it in point-and-click form. The Great Fusion is an old-school point-and-click adventure in the vein of Leisure Suit Larry, Monkey Island et al. It paints a worrisome picture of the year 2022, when the United States has collapsed and hope for the future is lost.
Horror and adventure are a surprisingly potent combination for gaming - just ask anyone who's played TellTale's series based on the Walking Dead series. The niche is a little barren on Android, but has gotten a little less so with the release of Killer Escape. In this game you're a luckless protagonist captured by a serial killer, and you've got to use your wits to escape via a series of puzzles and exploring your dank surroundings.
It's safe to say that while point-and-click adventure games have a very niche market, there's a select few mediums where they work well. Touch devices and PCs have always been prime candidates, as their interfaces lend themselves to a control scheme that isn't overly complicated: click to move, click to interact, click to do everything.
Especially with this year's The Walking Dead games garnering so much praise, the genre could be in for a little bit of a renaissance.
Adventure games have had something of a renaissance on mobile platforms, and if any series deserves to be in that small and nerdy company, it's Broken Sword. The first game, Shadow of the Templars, was a definite hit when it was released to the Play Store earlier this year, gaining more than a hundred thousand downloads and a score of 4.8. The sequel (originally released in 1997) is now available for a paltry four dollars.
We know what you're thinking – a word game adventure? The combination definitely doesn't sound natural (if I were playing Game Dev Story, I wouldn't dream of trying this title), but SEGA of America has managed to make it work with Spellwood: Word Game Adventure.
The title, which just recently hit the Play Store, invites players to "become a wizard with words" through simple yet engaging gameplay that combines the concepts of adventure and magic with a tile-based word game.
Offering a point-and-click adventure that asks players how far they will go to find out who John Yesterday is, Bulkypix has brought the aptly-titled Yesterday to the Play Store.
The game, which relies on "an innovative interface based on innumerable blow-ups," follows the story of three playable characters including Henry, a "young NGO volunteer," his friend Cooper, and John Yesterday himself as they try to solve a mystery surrounding a chain of murders in New York.
It's time for yet another Nvidia-only game with the "THD" label, and like the excellent Zombie Driver, it's a pilgrim from the PC and console shores. Hamilton's Great Adventure has been a sleeper hit on Steam and the PlayStation 3, thanks to its adventure game presentation and challenging, go-at-your-own-pace puzzle structure. You follow the exploits of Indiana Hamilton and his pet bird Sasha, as they trounce around ancient ruins in search of the Fluxatron, which Hamilton's professor buddy needs to finish his Transmorphanizer.
If you've been paying attention to the news cycle lately, you've probably heard that Google—by way of the obscure "Niantic Labs"—released a game of some kind. You saw a trailer that depicted people discovering hidden energy fields within statues, landmarks, and artistic sculptures. You had no idea what was going on. You signed up for an invite anyway, because like any other weird Google product, you want in regardless of what it is.
When you pick up your Android device to play a game, you're probably shooting stuff, jumping over stuff, driving stuff, or maybe flicking stuff. Lather, rinse, repeat. Sometimes these gaming tropes can be genuinely entertaining and clever, but it's all rather expected these days. Waking Mars takes a completely different approach. It's equal parts puzzle solving and adventure, with just a little platforming mixed in. It's a little expensive, but does it deliver?