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ad revenue


[Updated] Editorial: Full Disclosure - Should Developers Be Required To Disclose That Apps Are Ad-Supported?

Update: Looks like MachineWorks listened -- Duke Nukem 3D is now ad-free.

Earlier today, a somewhat anticipated game went live in the Android Market - Duke Nukem 3D. We covered the release and the news that it was on the way. But reviews of the app on the Market are painting a picture of a less than satisfied customer base, because of a couple key pieces of information that Machineworks Northwest left out of the app description.

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Millennial Media November Report: Android Continuing To Grow, Dominating Ad Revenue & Developers

Another month, another report from advertiser Millennial Media. As usual, it's best to start this off by pointing out that these results are based on ad impressions across Millennial's network, and thus should be considered a sample. With that out of the way, let's take a peek.


The two most significant things that stand out to me are that Android is now tied with iOS for the largest smartphone OS, and Android accounts for a whopping 54% of ad revenue on the network, versus 39% for iOS.

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App Developer Posts His Experiences And Thoughts On Android Market And Apple App Store: Android Market Is Alright, But...

Benoit Essiambre, the developer behind iOS and Android apps Speed Bones, Speed Muscles, and Speed Anatomy, recently compared his experience with the Android Market to that of the Apple App Store. Particularly, he discussed ease-of-use, support, and perhaps most importantly, profitability. His thoughts as a developer: the Android Market has a perk or two, but overall it still falls short of the Apple App Store.

His first point: Canada only received paid market support just a few weeks ago.

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