On paper, it seemed like a winning formula: take a bunch of cowboys, pit them against invading aliens, and see who comes out of it alive. Hot on the heels of a major theatrical release, GameLoft is releasing a Cowboys & Aliens game to the Market.
However, instead of the star-studded film (which, if you figure the $89 million earnings and $160 budget, was a huge flop), this game chooses to focus on the comic they used as source material. Read More
Zorro is a fictional character with a long and storied history. I mean, the character was created in 1919, spawned countless adaptations and inspired Batman, for god's sake: the man in black is frequently associated with the fierce swordplay and the volatile colonial era of Spanish California.
Zorro: Shadow of Vengeance is a side-scrolling adventure in which you play as an anime-styled version of the classic Mexican hero, Zorro. Read More
While developer Glu Mobile has had a lot of success with its gun-wielding, bravado-toting title, Gun Bros, it seems to be unsatisfied with the mark left on the genre. I mean, why else would they release Eternity Warriors this week?
In a sentence, Eternity Warriors is Gun Bros with swords. I wish I was kidding.
Usually, I might give this a pass, but Glu Mobile just released a game called Star Blitz which is essentially Gun Bros in space. Read More
It seems to be a busy Friday afternoon around the Android Police offices, but we've managed to keep an eye on one game that's made its debut on the Android Market.
Star Blitz is a game by Glu Mobile that plays an awful lot like their previous title, Gun Bros. In essence, one on-screen joystick controls the steering of your ship while the other controls a laser. Like Gun Bros, you are faced with a number of waves of enemies, who upon defeat will drop experience and money. Read More
Android seems to have become infested with games that have a large amount of things in common: they all pay homage to an extremely-successful Xbox game, and have won the hearts of players the world around.
Spirit plays a lot like Hyperlight, a game I've previously reviewed. The graphics are extremely similar in that they pay homage to Geometry Wars, and both take place on a flat, 2D plane. Read More
Mech games are popular for a few reasons: everyone loves giant robots, and blowing things up while crushing the little guy underneath your armored boot can definitely be a satisfying sensation.
Today we have two games that are definitely worth your attention if you've enjoyed mech games in the past. More importantly, they're two different flavours of mech games: there's Death Cop for those of you who love the American-style Mechwarrior franchise, and for those who loved the fast-paced, anime style of Virtua ON or Zone of the Enders we have Destroy Gunners. Read More
Age of Wind 2 indulges the side of us that would like to go off with Captain Jack Sparrow and look to make our own fortune. After an opening "story" sequence where you're tossed overboard from an exceptional ship, you're left to start with your own crew and a smaller vessel, hopefully to achieve success.
Age of Wind 2 plays a lot like one of my favourite titles, Sid Meier's Pirates!. Read More
Sometimes, it's best when a game doesn't perform just one function. Especially when graphics-heavy apps charge more than usual for an experience that might grow stale, variance and depth is extremely important. The iOS port of Galaxy on Fire II has depth in spades, but is the overall experience worth the game's price?
Galaxy on Fire II plays remarkably similar to a 2003 Windows game called Freelancer, in which you took on the role of an interstellar starship captain with an eye for earning money. Read More
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you. Read More
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed. Read More