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Articles Tagged:

3d modeling

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Autodesk Announces Cross-Platform Stingray Game Engine With Extensive 3ds Max And Maya Integration

Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.

Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.

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Autodesk 123D Sculpt+ Lets You Play Around With Pro-Style 3D Modeling Tools

Capacitive touchscreens are not ideal tools for 3D modeling. Unless you have an active digitizer and stylus, or superhuman patience, or preferably both, the amazing models on display in the screenshots below will probably be unattainable in the new 123D Sculpt+ app. But that doesn't mean it's not fun to try out a tool that, at least on a technical level, has a lot in common with professional 3D modeling programs. The app comes from Autodesk (a company which should know a thing or two on the matter) and it's a free download.

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Sculpt+ makes a few concessions to the limitations of modeling on phones and tablets.

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MONZO From Madfinger Lets You Assemble Fake Revell Model Kits For Real Money (Lots Of Money)

The idea behind MONZO, a sort of simulator for Revell-branded plastic model kits, is actually pretty cool. You "open" a kit, read through a paginated, simplified version of the instructions, then "assemble" digital analogs of the real pieces from the kit. The 3D model of the, uh, model is extremely detailed, and the pan and zoom tools let you examine it minutely. If your phone or tablet has decent 3D capabilities, it's a surprisingly soothing experience.

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Once you finish a model, you can custom paint every piece (sometimes even sections of pieces), apply any decals you want anywhere you want, and take "photos" with a selection of backgrounds.

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Autodesk Launches Maya LT, Targets Indie And Mobile Game Developers With Monthly Licensing Plans

Today, Autodesk announced Maya LT, a streamlined 3D modeling tool targeted at independent and mobile game developers. The maker of AutoCAD and 3ds Max is looking to make a splash with developers by introducing a lower-cost version of its Maya software, but still keeping it equipped with powerful animation tools, including a skeleton generator with the capability to calculate inverse kinematics (using Autodesk HumanIK), and a viewport preview system to visualize models as they would appear in game with full lighting and texture effects. Just watching the video makes the software look like a lot of fun to play with, which seems like an important quality when building games.

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