Samsung just unveiled the Galaxy Note 8.0, but they won't be satisfied until there's no stone unturned for Mobile World Congress. In a disappointingly dry press release the company debuted the Samsung HomeSync, an Android-powered set top box that combines Google TV features and a home media server. Major bullet points include a full terabyte of storage, WiFi and Ethernet access, and an interface powered by Jelly Bean (presumably 4.1) with full access to the Google Play Store.
We've seen it leaked a few times, but Samsung has beaten the Mobile World Congress rush and officially unveiled the Galaxy Note 8.0. The device is basically a super-sized version of the Note 2 smartphone, right down to the physical home button (a first for Samsung's post-Android 3.0 tablets), call capability, and vertical orientation.
The screen is an 8-inch 1280x800 panel, and it's unfortunately a TFT LCD - I had been hoping that they would make it Super AMOLED, and create a spiritual successor to the sadly underutilized Galaxy Tab 7.7.
Don't let the title fool you: this app isn't a WiFi-exclusive version of Skype. That would be silly. Instead, it's an easy access app for Skype's network of partnered WiFi access points, which the company claims is more than a million strong in various airports, cafes, and train stations. There's nothing stopping you from using them normally (or using the standard Skype VOIP app), but Skype WiFi will quickly connect and authenticate your Android-powered device.
Bringing to market a simplistic, clean take on the puzzler genre, Appxplore released Sporos today. The concept behind Sporos is simple: place sporos (which, by the way, is some sort of "special seed") on the board, watch the adjacent rows or columns light up, and repeat until every cell on the board is illuminated.
Seems easy, right? It would be, except that the levels get progressively harder, with more complex cell patterns, and you've only got a certain number of sporos to work with, each able to light up a certain set of directions.
In case you hadn't heard, back in August of last year Twitter changed the rules for their API, limiting developers to 100,000 individual user tokens for outside apps (or 200% of then-totals, if the app already had more than 100,000 users). To say the change was controversial would be an understatement. Falcon Pro, a favorite among Android Twitter users, has hit the limit. New users cannot log into Twitter via Falcon Pro.
Back when Google unveiled multi-user support with Android 4.2, one of the first question on many users' minds was how will root access be handled on secondary user accounts? It was a short answer, actually: it wouldn't. Superuser managers like SuperSU simply wouldn't run on anything aside from the primary user.
However, Android developer Chainfire – the mastermind behind SuperSU – knew that it could be done. It's been clear that he has kept this venture on the forefront of his mind, and he's finally broken the barrier.
While being a kid 10, 20, or even 30 years ago was a fun time, there's no denying how great it must be to be a little one these days. Digital devices have expanded both children's entertainment and learning to nearly endless possibilities. It's not out of the ordinary for parents to let their children play with their smartphones and/or tablets, but it's becoming increasingly common to see children with their own devices, specifically designed for them.
Well, this is exciting. We knew it was only a matter of time before El Goog decided to get into the music streaming biz, and according to the Wall Street Journal, the company is currently in talks with several record labels to fire up a Spotify-esque service.
If true, the service is said to become part of Google Music, which only makes sense. Currently, Music allows users upload their own music libraries and stream them from any web browser or Android device, and the addition of a streaming service would likely give users access to unlimited music outside of that collection for a monthly fee.
When it comes to music creation, modification, digital instruments effects, and the like, iOS has always been overwhelmingly ahead of Android. There's one simple reason for this – it's not because of hardware limitation. It's not because developers and effects manufacturers don't want to to support Android. It's because of the audio-in latency – it's simply too high. For those who may not know, audio latency is "a short period of delay (usually measured in milliseconds) between when an audio signal enters and when it emerges from a system." In this case, it's the amount of time it takes to get the signal from an instrument (or similar creation device) through the Android OS.
This is the app roundup. The game roundup from this week can be found here.