Android Police

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[Update: There will be an unlocked model too] The ZenFone AR will be a Verizon exclusive in the United States

Mobile VR hasn't really taken off, and Google's augmented-reality Project Tango experiment is in the same boat. The first publicly-available phone with Project Tango, the Lenovo Phab2 Pro, launched last year. If you read our review, you'll know that the massive size, poor performance, and price made it hard sell even for VR/AR enthusiasts.

Unfortunately, the upcoming Tango-powered ZenFone AR already has a major flaw; it will be Verizon-exclusive in the United States.

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Google Assistant will soon support sending money with your Google account

We've already taken a brief look at Google's new PayPal-like payment API which was introduced during a session at I/O today. Potentially the coolest application for this is going to be the ability to send payments to friends and others with Google Assistant.

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Google Play App Signing can store your signing key in the cloud

Google has just introduced a service called Google Play App Signing that allows you to store your app signing keys on Google's servers. This means your keys cant be lost or maliciously destroyed, as sometimes happens. And you won't have to worry about multiple apps using the same key by accident (which also happens).

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Android O feature spotlight: Downloadable fonts will make APKs smaller, and fonts can now be XML resources

Google has definitely been focusing on space-saving and performance improvements with Android O, such as faster boot times and the leaner Android Go operating system. Fonts aren't quite as exciting, unless you like to spice up your reports and presentations with obscure typefaces. Regardless, Android O has a few improvements in store for developers wanting to use custom fonts in their applications.

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Capcom brings Ghouls'n Ghosts MOBILE to the Play Store

Capcom has been steadily porting many of its classic games onto Android for the last 6 months. The newest title to come to the Play Store is Ghouls'n Ghosts MOBILE, the sequel to Ghosts 'N Goblins and a brutally difficult side-scrolling platformer in its own right. The game has been optimized for mobile and it includes new content, but is that enough of a draw to get past the difficulty expected of a touchscreen controlled platformer?

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Android O feature spotlight: Google explains the new actionable battery menu

Google is focusing on battery life in Android O by clamping down on what apps can do in the background. At the same time, Android O includes a new battery settings menu that attempts to present your usage in a more understandable way. Instead of simply showing how much juice an app used, it puts battery use in the context of how you use the phone.

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Android O feature spotlight: Developer Preview 2 adds a Bluetooth AVRCP version selector

Bluetooth seems to be getting some improvements in Android O. When the first Developer Preview dropped, we saw that the OS will let you choose which Bluetooth codec, including aptX and aptX HD, to use when streaming audio wirelessly. In a similar vein, Developer Preview 2 now has an option for you to choose which AVRCP version to use, instead of just getting stuck with the default v1.4.

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Google will soon offer automatic APK size optimization to developers

Apps are probably one of the biggest uses of space on your device, and they might be slimming down in the future. Google is preparing to offer developers an automatic APK optimization service. The idea is to deliver smaller APKs to users that have all the extraneous bits stripped out.

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Devs can now autosize TextViews

Google has been smoothing Android's rougher edges over the last few revisions, but there's one thing you interact with constantly that still needs some work: text. Until now, developers had to specify a text size, and that's all the text would be without third-party workarounds—even if that meant it was super-tiny or so big it overflowed. Now, they can create "autosizing TextViews" with Google's tools.

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Google is working on a new payment API for the web and mobile

Manually entering your payment information every time you check out on a new site (or app) is incredibly annoying. In fact, Google says virtual shopping carts are abandoned twice as often on mobile for that very reason. To help alleviate this problem, it looks like Google is working on a PayPal-like payment API that works on desktop and mobile.

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