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[I/O 2015] Google Is Working On Smarter Play Store Search

Besides new family-friendly and kid-friendly efforts on search and discovery in the Play Store, Google announced during its keynote today that Play Store search will be getting smarter overall.

Specifically, Google wants to more effectively surface apps when users search for vague or topical queries. The example given in the screenshot above shows the user searching for "shopping" apps. The Play Store then returns, of course, shopping apps. But those apps are then categorized intelligently into different sub-genres like Fashion and Coupons.

This may seem like a small tweak to most users, but - if Google is right - it will help introduce users to the right app when the user is not sure exactly what they're looking for, which is a good step in helping along discoverability in the Play Store as a whole.

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[I/O 2015] Android M Will Support App Deep Linking Without That Annoying Selector Prompt

We've all seen, probably many times, the common situation where you click a link on your Android device and you are then asked with which app you would like to open it. On one hand, this is a great feature; merely guessing could be very annoying and it is a sensible way to allow users to assign default apps. Sometimes, though, certain types of links should always open in a particular app without prompting the user.

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A new addition to Android M, as discussed at I/O today, will allow that to happen. Developers can add an "autoVerify" attribute to their app manifest to tell the operating system that there is no need to prompt the user for certain types of links.

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[I/O 2015] Google Opens Up A/B Testing For Play Store Listings For Developers

When it comes to getting users to your app, your Play Store listing counts for a lot. What users see (and read) when they reach your app's listing can make or break their decision to download or buy, so carefully crafting a good listing is important.

To that end, Google has announced that it will open up what amounts to A/B testing for Play Store listings, meaning developers can play with their listings by testing different screenshots, graphics, etc. to see what performs better and end up with the best possible listing.

To facilitate this, Google will add "Listing Experiments" to the Play Store developer console.

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InBrief
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[I/O 2015] Google Announces Cloud Test Lab To Remotely Test Your App On The Top 20 Android Devices

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[I/O 2015] Android M Will Support Fingerprint Readers For Device Unlocking, Mobile Payments, And App Authentication

Google has made fingerprint scanner support in Android official, but of course we knew that was coming. The Nexus 6 was supposed to have a fingerprint reader, but now future Android devices will be able to reap the benefits of native biometrics. This will be used for accessing the device, of course, but that's not all.

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[I/O 2015] Google Now On Tap For Android M Will Help You Get Quick Contextual Information Anywhere On The Phone

Google Now is based on getting you data that matches your context—your location, time of day, what you've been searching for, and so on. A new feature of Google Now in Android M called "On Tap" will take that a step further by using the context of what you're doing on the phone to find answers.

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[I/O 2015] Android Pay Is Now Official, Will Be Available For KitKat And Newer Devices

While we've been following this rumor for months now, Google made Android Pay official during today's keynote. We first heard the name back in February, and knew something was coming ever since they acquired the intellectual property of mobile payment competitor Isis, an agreement that would also make Wallet a pre-installed app on AT&T, T-Mobile, and Verizon phones. Though it was announced as part of Android M, it will work on KitKat and newer versions.

Functions new to Android Pay include the ability to tap to pay within apps. For apps that use the Pay API, you will only have to click "Buy with Android Pay" and leave the arduous typing of numbers and addresses to the automated system.

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[I/O 2015] Google Announces Android M With Permission Control, Fingerprint Reader Support, New Low-Power App Mode, And More

Just as expected, Google has taken the wraps off the latest iteration of Android at Google I/O. So far all we have with regard to the name is the placeholder "Android M." Will that be Marshmallow? Marzipan? M&M? Magneto? We don't know, but we do know what sort of features it will bring. There are six tentpoles in Android M.

2015-05-28 12_02_46-Google I_O 2015 - Keynote - YouTube

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[I/O 2015] Android M 'Doze Mode' Can Extend Low-Power Operating Time By As Much As 100%

Mobile electronics use power. And as the software becomes more complex, they use more and more of it. At Google I/O 2015, the company has announced an improvement on the ultra low-power mode found in Lollipop. They're calling it "Doze," for obvious reasons, and it will debut in the M release of Android scheduled to go into a developer preview soon. It should debut in public builds later this year.

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Specifics on the improvements made to the low-power mode are scarce, but apparently they are extensive enough for some dramatic power savings. According to the I/O presenter, a Nexus 9 equipped with an Android M developer preview build saw nearly two times the battery life in low power mode versus the same hardware running Android Lollipop.

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[I/O 2015] Android M Developer Preview Is Official, For Nexus 5, 6, 9, And Player

The Android M Developer Preview was just announced at Google I/O during the keynote this morning. Android "M" will focus on "quality end-to-end," with a strong emphasis on improving the user experience, according to Dave Burke.

Supported devices include the Nexus 5, Nexus 6, Nexus 9, and Nexus Player. M includes brand-new features like granular app permissions (which is huge on its own), new app linking APIs, doze mode for enhanced battery life, enhanced fingerprint support (including Android Pay), and a whole lot more.

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Google has now detailed some of the ins and outs of the preview, so we've got more information.

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