The official OTA for the GSM version of the original Galaxy Tab just started rolling out, and Chainfire over at the XDA forums has already pulled the update, rooted it, and made it available for your downloading pleasure. There are two different versions of the download - one with a new bootloader and one without. While I didn't read the entire thread, it appears that most users had better luck with the version that includes the bootloader.
Word via DroidLife's tipsters is that an update for the HTC Thunderbolt is rolling out now. As this just started happening, details are a bit light at the moment, but Kellex surmises that this is the same update we heard about a few weeks ago, and we're inclined to agree.
Assuming this update is an improved version of the one we heard about a few weeks ago, it will be packin':
impatiently awaiting details from our guy Justin of TeamAndIRC - in case you haven't heard, he's pretty close to ground zero of the Thunderbolt modding gang, and he's had his hands on various iterations of this update for a few weeks now.
Yesterday Motorola officially announced that Android 3.1 would be hitting Verizon 3G XOOMs first, then WiFi and other variants "in the next several weeks." I'm not really sure how Motorola defines "several weeks," but it appears to be a little bit different than the rest of the world, as we're starting to see reports pop up all over the net that suggest the update may already be underway.
That's about as deep as the details go for now, but if you get the update on your XOOM, make sure to let us know!
Remember the HTC Merge? Yeah, the one that HTC officially announced back in February. Well, it looks like it's finally available on Big Red today, but there's an interesting stipulation with this one: you won't actually find it in any Verizon Wireless store. According to an internal VZW document that fell into the hands of Android Central, you'll only be able to get a hold of this little gem at third-party retailers, like Best Buy.
XDA member and SetCPU developer coolbho3000 has managed to take an already great (and quick) device, and made it a little better by overclocking it to 1.5GHz. It may not be the fastest overclock we've seen in raw hertz, but it is the fastest we've seen in terms of actual computing power. Remember when the XOOM was overclocked to 1.5GHz? It snagged a 2854 in Quadrant. The SGSII: 4062.
Beginning and experienced developers will appreciate the latest altruistic move by the core Android team member Roman Nurik who, now that the Google I/O conference is over, revealed the full sources for the I/O 2011 Android app for everyone to see.
If you haven't used the app yet, I am here to tell you that it's an Android masterpiece, in both UI/UX (user interface/usability) and coding paradigms. The app utilizes the new Fragments API heavily, so the source should provide plenty of implementation guidelines for those just picking it up.
Ahh, Google I/O, how we'll miss you for the next 365 days or so. The last 2 days have been filled with anticipation, knowledge, surprises, excitement, and fun - the perfect recipe for happy developers. As a developer myself, I've picked up heaps of new information, especially from the SDK Tools and ADT session by Tor Norbye and Xavier Ducrohet, and viewing the keynotes was simply a blast.
As you may have seen yesterday, day 1 keynote and sessions were already posted last night, and now the same fate reached the sessions and keynote from day 2.
A lot of interesting products and services have been demoed at Google I/O 2011, including a number of interesting features for Ice Cream Sandwich, Android's forthcoming iteration. One of the less flashier features demoed is the 0-click peer-to-peer NFC sharing. This allows compatible Android devices to share content (contacts, links, YouTube videos) between the devices by simply placing them in close proximity to each other. No app needs to be run and no buttons need to be clicked - hence the "0-click" moniker.
I've never been a big proponent of using folders on my home screen; I'm the kind of guy that can fit all the apps he uses frequently on a 5x5 grid. With the possible exception for a "Games" folder, I find them pretty useless. I mean, the app drawer itself is one big folder, and if there's anything I really need to access, it goes on my front page.
However, I've been playing around with a tool that's making the maintenance and use of folders a bit more practical.
One problem that Android app developers (specifically game developers) have had to face is the size limit for apps in the Android Market, because up until now it's been a measly 50MB. For most apps that is more than enough, but for others - like graphically intense games, for example - it's not even close, so developers had to jump through hoops and implement downloading of additional resources manually. Remember Spectral Souls with its 1GB of data?