Just before Apple's "Spring Forward" watch event last week, Google released a quick, fun, 17-second spot to promote its own wearable offerings, keeping with Android's new tagline "be together, not the same" by demonstrating that Android Wear watches already come in all sorts of shapes so you can "wear what you want."
Today, Google has released a full minute-long version of the spot, with even more watches and even more dancing. The video uses Shamir's On the Regular as a soundtrack, and features a ton of talented dancers including Dytto, Brian Smith, and dancers from StatusSilver.
The makers of SiriusXM's Android client, an Internet version of the notable satellite radio streams, seem to take positive delight in ignoring Android design guidelines. Before today, the app looked like a lazy port of the iOS version... and the iOS version wasn't exactly a looker to start with.
SiriusXM for Android, circa 2014. Or possibly RealPlayer for Windows Mobile, circa 2004. It's hard to tell.
The updated version of the app doesn't exactly look like Material Design, or even Holo (apparently said app developers aren't Android Police readers), but at least it looks like something designed this decade.
The problem with designing a feature around other services is that you only have control over your end. If the other guy changes something, you have to be ready to fix any issues that crop up. Such is the case with HTC's BlinkFeed stream. A recent change to Facebook caused social updates to stop appearing in BlinkFeed, but now HTC has released an app that should solve the problem.
At this point, we've all heard of Infinity Blade. It's the gorgeous sword fighting game that hit Apple devices in 2010 and blew people away with its effective use of touch controls. That series remains an iOS exclusive, so we've never seen it enter the Play Store.
Stormblade, from Kiloo—the makers of the insanely popular Subway Surfers, isn't the first Android title to draw inspiration from Infinity Blade. After all, nearly five years have passed since that title's release. Nevertheless, the inspiration is undeniable. You play a generic action hero who runs along a straight path, stopping to do battle with each foe that jumps in your way.
On the off chance you've got Android Auto in your vehicle, you might be interested to know there's a developer mode built-in. Even if you don't have Android Auto yet, you might still be vaguely interested in an abstract sort of way. You can access it through the Android app and it only takes a few taps.
Unless the M9's 20MP camera is a must-have, the M8 can serve you fine. And instead of spending over half a grand on the device, you can pick one up for $289.99. You even get your choice of gray, silver, and gold.
There's always the risk of the device coming with some minor cosmetic damage, but everything should arrive in working order.
Shipping is free, but while the seller is willing to ship internationally, many parts of the world are excluded.
Ever since Google began releasing Android 5.1 OTAs last week, there has been a bit of confusion over build numbers. The first build to get released was LMY47D, which went out to international variants as well as US models with Sprint SIM cards. The next build to surface was LMY47E, which appears to be shipping on new devices sold by Verizon, who just launched Google's flagship in stores today. It now seems that T-Mobile USA is getting its own unique build, LYM47M.
Of particularly interesting note here is that LMY47M still uses radio version 01.02.95, which is the same one that appeared with the original LMY47D build.
So many companies are invested in activity tracking and fitness right now, why not make a game out of it? So seems to be the thought process behind Atari Fit, a multiplayer exercise-oriented experience from the publishers of the oldest video game console most people care to remember.
How do you gamify fitness? The same way you do anything else. Atari has added ways to up your level and earn coins. This, mind you, is where things get a little interesting. Atari has packed in classics such as Centipede, Pong, and Super Breakout. You can compete on leaderboards to see which fitness-oriented person is the best at playing really old games. These titles require coins to unlock, which you can earn yourself or buy with increments of cold hard cash ranging from 99 cents to $9.99.
Borderlands is a super-popular series of intense, multiplayer-focused first-person shooter games. So it's odd, very odd, that the most exciting thing to happen to the series since the original game came out in 2009... is a single-player, offline, point-and-click adventure title. That's right, TellTale's Tales From The Borderlands adventure series is awesome, and its stand-alone story is more engaging than pretty much all of Gearbox's existing sci-fi lore combined. In my opinion, of course. Episode 2 is available on Android today.
Trailer for the console version - the Android release is mostly the same, but not quite as slick-looking.
The first episode in TellTale's series has been out on Android since December, just a few weeks after it debuted on PCs and consoles.